命名空间迁移
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@@ -1,9 +1,27 @@
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using System.Collections;
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using System.IO;
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using Convention;
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using UnityEngine;
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namespace Demo.Game
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{
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namespace ConfigType
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{
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// IJudgementHookObject 配置(抽象基类Config)
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public class IJudgementHookObjectConfig : ScriptLoadableConfig
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{
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public override void Deserialize(BinaryReader reader)
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{
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base.Deserialize(reader);
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}
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public override void Serialize(BinaryWriter writer)
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{
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base.Serialize(writer);
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}
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}
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}
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public abstract class IJudgementHookObject : ScriptableObject, IHookInteraction
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{
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