命名空间迁移
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@@ -1,13 +1,41 @@
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using Convention;
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using Demo.Attr;
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using Demo.Game.Attr;
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using Dreamteck.Splines;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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namespace Demo.Game
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{
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namespace ConfigType
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{
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// SplineCore 配置
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public class SplineCoreConfig : ScriptLoadableConfig
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{
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public SplineComputer.SampleMode MySampleMode;
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public Spline.Type MyType;
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public bool IsClose;
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public override void Deserialize(BinaryReader reader)
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{
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MySampleMode = (SplineComputer.SampleMode)BinarySerializeUtility.ReadInt(reader);
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MyType = (Spline.Type)BinarySerializeUtility.ReadInt(reader);
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IsClose = BinarySerializeUtility.ReadBool(reader);
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base.Deserialize(reader);
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}
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public override void Serialize(BinaryWriter writer)
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{
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BinarySerializeUtility.WriteInt(writer, (int)MySampleMode);
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BinarySerializeUtility.WriteInt(writer, (int)MyType);
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BinarySerializeUtility.WriteBool(writer, IsClose);
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base.Serialize(writer);
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}
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}
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}
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public struct SplineClipDuration
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{
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public float ClipFrom;
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