解决了内存泄漏问题(BasicSplineJustFollow.Update中判断材质是否变更的方式有误)
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@@ -129,7 +129,7 @@ namespace Demo.Game
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childFileStream.Close();
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}
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//不刷新世界,直接加载
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so.StartCoroutine(so.LoadSubScriptAsync(type, childFile, targetChildSO =>
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so.StartCoroutine(so.DoLoadSubScriptAsync(type, childFile, targetChildSO =>
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{
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// 打开手动编辑
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try
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