解决了内存泄漏问题(BasicSplineJustFollow.Update中判断材质是否变更的方式有误)

This commit is contained in:
2025-10-12 00:54:25 +08:00
parent f14f5a1dda
commit 6af79f0480
6 changed files with 25 additions and 15 deletions

View File

@@ -173,14 +173,6 @@ namespace Demo.Game
if (MyMeshGenerator == null)
return;
base.UpdateTicks(currentTime, deltaTime, tickType);
if (currentTime >= Entries[0].TimePoint && (tickType == TickType.Update))
{
if (MyLineMaterial != MyMeshRenderer.material)
{
MyMeshRenderer.material = MyLineMaterial;
MyMeshGenerator.Rebuild();
}
}
}
public override Vector3 EvaluateClipFromPosition(float time)