解决了内存泄漏问题(BasicSplineJustFollow.Update中判断材质是否变更的方式有误)

This commit is contained in:
2025-10-12 00:54:25 +08:00
parent f14f5a1dda
commit 6af79f0480
6 changed files with 25 additions and 15 deletions

View File

@@ -61,7 +61,7 @@ namespace Demo.Game
MySplineCore = FindWithPath(path, false) as SplineCore;
if (MySplineCore == null)
{
yield return LoadSubScriptAsync(nameof(SplineCore), path, x =>
yield return DoLoadSubScriptAsync(nameof(SplineCore), path, x =>
{
MySplineCore = x as SplineCore;
});