修改项目根地址, 并将部分依赖于ToolFile的功能迁移至依赖Interaction以实现网络文件的获取
This commit is contained in:
@@ -61,6 +61,7 @@ namespace Demo.Game
|
||||
if (Editor.EditorController.instance.MainGameController == this)
|
||||
{
|
||||
string clipPath = (string)MainConfig.FindItem("song", "");
|
||||
AudioType audioType = (AudioType)MainConfig.FindItem("audioType", BasicAudioSystem.GetAudioType(clipPath));
|
||||
if (string.IsNullOrEmpty(clipPath))
|
||||
{
|
||||
foreach (var file in MainConfig.ConfigFile.BackToParentDir().DirToolFileIter())
|
||||
@@ -79,15 +80,15 @@ namespace Demo.Game
|
||||
{
|
||||
IEnumerator Run()
|
||||
{
|
||||
var clipFile = new ToolFile(clipPath);
|
||||
var clipFile = new Interaction(clipPath);
|
||||
if (clipFile.Exists() == false)
|
||||
clipFile = MainConfig.GetFile(clipPath);
|
||||
clipFile = new(MainConfig.GetFile(clipPath).GetFullPath());
|
||||
if (clipFile.Exists() == false)
|
||||
{
|
||||
Debug.LogError($"Cannt load {clipPath}", this);
|
||||
yield break;
|
||||
}
|
||||
yield return MainAudio.LoadAudio(clipFile, BasicAudioSystem.GetAudioType(clipPath));
|
||||
yield return MainAudio.LoadAudio(clipFile, audioType);
|
||||
content.SongLoadOverCallback(MainAudio);
|
||||
yield return GameAudioSystemInit();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user