正在为RScript更新内容(已通过编译)
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@@ -45,12 +45,7 @@ namespace Demo.Game
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/// 设置是否为正交相机
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/// </summary>
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/// <param name="arg"></param>
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[ScriptableCall(@"
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<summary>
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设置是否为正交相机
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</summary>
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<param name=""arg""></param>
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")]
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[Convention.RScript.Variable.Attr.Method]
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public void SetOrthographic(string arg)
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{
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MainCamera.orthographic = ConvertValue<bool>(arg);
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@@ -60,12 +55,7 @@ namespace Demo.Game
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/// 设置相机视野角度
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/// </summary>
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/// <param name="arg"></param>
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[ScriptableCall(@"
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<summary>
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设置相机视野角度
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</summary>
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<param name=""arg"">视野角度值</param>
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")]
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[Convention.RScript.Variable.Attr.Method]
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public void SetFieldOfView(string arg)
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{
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MainCamera.fieldOfView = Parse(arg);
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@@ -75,12 +65,7 @@ namespace Demo.Game
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/// 设置正交相机的尺寸
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/// </summary>
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/// <param name="arg"></param>
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[ScriptableCall(@"
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<summary>
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设置正交相机的尺寸
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</summary>
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<param name=""arg"">正交相机尺寸值</param>
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")]
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[Convention.RScript.Variable.Attr.Method]
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public void SetOrthographicSize(string arg)
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{
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MainCamera.orthographicSize = Parse(arg);
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@@ -90,12 +75,7 @@ namespace Demo.Game
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/// 设置近裁剪面距离
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/// </summary>
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/// <param name="arg"></param>
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[ScriptableCall(@"
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<summary>
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设置近裁剪面距离
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</summary>
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<param name=""arg"">近裁剪面距离值</param>
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")]
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[Convention.RScript.Variable.Attr.Method]
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public void SetNearClipPlane(string arg)
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{
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MainCamera.nearClipPlane = Parse(arg);
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@@ -105,12 +85,7 @@ namespace Demo.Game
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/// 设置远裁剪面距离
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/// </summary>
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/// <param name="arg"></param>
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[ScriptableCall(@"
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<summary>
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设置远裁剪面距离
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</summary>
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<param name=""arg"">远裁剪面距离值</param>
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")]
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[Convention.RScript.Variable.Attr.Method]
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public void SetFarClipPlane(string arg)
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{
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MainCamera.farClipPlane = Parse(arg);
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@@ -120,12 +95,7 @@ namespace Demo.Game
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/// 设置相机深度
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/// </summary>
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/// <param name="arg"></param>
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[ScriptableCall(@"
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<summary>
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设置相机深度
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</summary>
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<param name=""arg"">相机深度值</param>
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")]
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[Convention.RScript.Variable.Attr.Method]
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public void SetDepth(string arg)
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{
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MainCamera.depth = Parse(arg);
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@@ -135,12 +105,7 @@ namespace Demo.Game
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/// 设置虚拟相机跟随目标
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/// </summary>
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/// <param name="targetName">对象相对路径</param>
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[ScriptableCall(@"
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<summary>
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设置虚拟相机跟随目标
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</summary>
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<param name=""targetName"">对象相对路径</param>
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")]
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[Convention.RScript.Variable.Attr.Method]
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public void SetVirtualCameraFollow(string targetName)
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{
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var target = FindWithPath(targetName, false);
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@@ -154,12 +119,7 @@ namespace Demo.Game
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/// 设置虚拟相机观察目标
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/// </summary>
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/// <param name="targetName">对象相对路径</param>
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[ScriptableCall(@"
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<summary>
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设置虚拟相机观察目标
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</summary>
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<param name=""targetName"">对象相对路径</param>
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")]
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[Convention.RScript.Variable.Attr.Method]
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public void SetVirtualCameraLookAt(string targetName)
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{
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var target = FindWithPath(targetName, false);
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@@ -175,14 +135,7 @@ namespace Demo.Game
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/// <param name="x">X轴偏移</param>
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/// <param name="y">Y轴偏移</param>
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/// <param name="z">Z轴偏移</param>
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[ScriptableCall(@"
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<summary>
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设置虚拟相机跟随偏移
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</summary>
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<param name=""x"">X轴偏移</param>
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<param name=""y"">Y轴偏移</param>
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<param name=""z"">Z轴偏移</param>
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")]
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[Convention.RScript.Variable.Attr.Method]
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public void SetVirtualCameraFollowOffset(string x, string y, string z)
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{
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var body = VirtualCamera.GetCinemachineComponent<Cinemachine.CinemachineTransposer>();
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@@ -202,14 +155,7 @@ namespace Demo.Game
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/// <param name="x">X轴阻尼</param>
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/// <param name="y">Y轴阻尼</param>
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/// <param name="z">Z轴阻尼</param>
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[ScriptableCall(@"
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<summary>
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设置虚拟相机跟随阻尼
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</summary>
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<param name=""x"">X轴阻尼</param>
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<param name=""y"">Y轴阻尼</param>
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<param name=""z"">Z轴阻尼</param>
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")]
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[Convention.RScript.Variable.Attr.Method]
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public void SetVirtualCameraFollowDamping(string x, string y, string z)
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{
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var body = VirtualCamera.GetCinemachineComponent<Cinemachine.CinemachineTransposer>();
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@@ -227,14 +173,7 @@ namespace Demo.Game
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/// <param name="x">X轴阻尼</param>
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/// <param name="y">Y轴阻尼</param>
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/// <param name="z">Z轴阻尼</param>
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[ScriptableCall(@"
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<summary>
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设置虚拟相机观察阻尼
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</summary>
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<param name=""x"">X轴阻尼</param>
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<param name=""y"">Y轴阻尼</param>
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<param name=""z"">Z轴阻尼</param>
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")]
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[Convention.RScript.Variable.Attr.Method]
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public void SetVirtualCameraLookAtDamping(string x, string y, string z)
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{
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var aim = VirtualCamera.GetCinemachineComponent<Cinemachine.CinemachineComposer>();
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