正在为RScript更新内容(已通过编译)
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@@ -46,12 +46,7 @@ namespace Demo.Game
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/// 对应ab包名称,自动匹配对应平台
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/// </summary>
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/// <param name="ab"></param>
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[ScriptableCall(@"
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<summary>
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对应ab包名称,自动匹配对应平台
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</summary>
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<param name=""ab""></param>
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")]
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[Convention.RScript.Variable.Attr.Method]
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public IEnumerator Load(string ab)
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{
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yield return this.LoadAssetBundle(ab, x =>
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@@ -66,13 +61,7 @@ namespace Demo.Game
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/// </summary>
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/// <param name="time"></param>
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/// <param name="material"></param>
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[ScriptableCall(@"
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<summary>
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在指定时刻切换父物体上的MeshRenderer.material
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</summary>
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<param name=""time""></param>
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<param name=""material""></param>
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")]
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[Convention.RScript.Variable.Attr.Method]
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public void Add(string time, string material)
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{
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ManualAddEntry(time, material, default);
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