正在为RScript更新内容(已通过编译)
This commit is contained in:
@@ -72,21 +72,13 @@ namespace Demo.Game
|
||||
/// <param name="from"></param>
|
||||
/// <param name="to"></param>
|
||||
/// <param name="curveType">可取值为30种缓动曲线</param>
|
||||
[ScriptableCall(@"
|
||||
<summary>
|
||||
新增
|
||||
</summary>
|
||||
<param name=""time"">插值时间</param>
|
||||
<param name=""from""></param>
|
||||
<param name=""to""></param>
|
||||
<param name=""curveType"">可取值为30种缓动曲线</param>
|
||||
")]
|
||||
[Convention.RScript.Variable.Attr.Method]
|
||||
public void Add(string time, string from, string to, string curveType)
|
||||
{
|
||||
ManualAddEntry(time, new(float.Parse(from), float.Parse(to)), Enum.Parse<MathExtension.EaseCurveType>(curveType));
|
||||
}
|
||||
|
||||
[ScriptableCall(DependOnSplineCoreUtility.LoadSplineDescription)]
|
||||
[Convention.RScript.Variable.Attr.Method]
|
||||
public IEnumerator LoadSpline(string path)
|
||||
{
|
||||
yield return this.LoadSplineTool(path);
|
||||
@@ -98,13 +90,7 @@ namespace Demo.Game
|
||||
/// </summary>
|
||||
/// <param name="ab"></param>
|
||||
/// <param name="material"></param>
|
||||
[ScriptableCall(@"
|
||||
<summary>
|
||||
加载对应ab包并加载指定材质
|
||||
</summary>
|
||||
<param name=""ab""></param>
|
||||
<param name=""material""></param>
|
||||
")]
|
||||
[Convention.RScript.Variable.Attr.Method]
|
||||
public IEnumerator LoadMaterial(string ab, string material)
|
||||
{
|
||||
yield return this.LoadAssetBundle(ab, x =>
|
||||
@@ -149,12 +135,7 @@ namespace Demo.Game
|
||||
/// 设置材质UV映射
|
||||
/// </summary>
|
||||
/// <param name="mode">Clip, UniformClip, Clamp, UniformClamp</param>
|
||||
[ScriptableCall(@"
|
||||
<summary>
|
||||
设置材质UV映射
|
||||
</summary>
|
||||
<param name=""mode"">Clip, UniformClip, Clamp, UniformClamp</param>
|
||||
")]
|
||||
[Convention.RScript.Variable.Attr.Method]
|
||||
public void SetUVMode(string mode)
|
||||
{
|
||||
MyUVMode = Enum.Parse<MeshGenerator.UVMode>(mode);
|
||||
|
||||
Reference in New Issue
Block a user