正在为RScript更新内容(已通过编译)
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@@ -26,7 +26,7 @@ namespace Demo.Game
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/// 加载并绑定到新样条线
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/// </summary>
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/// <param name="path">对象路径, 不存在时则立刻加载</param>
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[ScriptableCall(DependOnSplineCoreUtility.LoadSplineDescription)]
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[Convention.RScript.Variable.Attr.Method]
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public IEnumerator LoadSpline(string path)
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{
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yield return this.LoadSplineTool(path);
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@@ -36,12 +36,7 @@ namespace Demo.Game
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/// 必须先执行LoadSpline加载样条线
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/// </summary>
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/// <param name="value">百分比所在位置,取值范围是[0,1]</param>
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[ScriptableCall(@"
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<summary>
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必须先执行LoadSpline加载样条线
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</summary>
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<param name=""value"">百分比所在位置,取值范围是[0,1]</param>
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")]
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[Convention.RScript.Variable.Attr.Method]
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public void EvaluatePosition(string value)
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{
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MySplineOffset = Parse(value);
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@@ -56,16 +51,7 @@ namespace Demo.Game
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/// <param name="time">时刻</param>
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/// <param name="isFollowPosition">是否跟随位置, 默认开启</param>
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/// <param name="isFollowRotation">是否跟随旋转, 默认开启</param>
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[ScriptableCall(@"
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<summary>
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绑定到样条线渲染器上(必须已经加载),
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并设置跟随指定时间的时刻渲染器所生成的头部
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</summary>
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<param name=""path"">对象路径, 不存在时则立刻加载</param>
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<param name=""time"">时刻</param>
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<param name=""isFollowPosition"">是否跟随位置, 默认开启</param>
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<param name=""isFollowRotation"">是否跟随旋转, 默认开启</param>
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")]
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[Convention.RScript.Variable.Attr.Method]
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public void LoadSplineRenderer(string path, string time, string isFollowPosition = "true", string isFollowRotation = "true")
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{
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MySplineRenderer = this.LoadSplineRendererTool(path);
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