扁平化优化更新
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Submodule Assets/Convention updated: 5cc1d2aabc...172b2af3ea
@@ -11,7 +11,7 @@ namespace Demo.Game
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public class RootObject : ScriptableObject
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{
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protected override bool IsSelfEnableUpdate => false;
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[Content] public List<ScriptableObject> UpdateChilds = new();
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[Content] public Dictionary<Type, List<ScriptableObject>> UpdateChilds = new();
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[Resources] public BasicAudioSystem audioSystem;
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[Content] public GameController RootGameController;
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@@ -85,24 +85,30 @@ namespace Demo.Game
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{
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if (RootGameController.IsMain)
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{
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if (RootGameController.IsAutoPlay)
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return;
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if (RootGameController.MainAudio.IsPlaying() == false)
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return;
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// 更新缓存时间
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CurrentUpdateTickTimePoint = currentTime;
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// 将距离当前更近的输入调整到更靠前的位置
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InputCatch.Sort((x, y) => Mathf.Abs(x.TimePoint - currentTime).CompareTo(y.TimePoint - currentTime));
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if (InputCatch.Count > 50)
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InputCatch = InputCatch.GetRange(0, 50);
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if (tickType == TickType.Start)
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void foo()
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{
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InputCatch.Clear();
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if (RootGameController.IsAutoPlay)
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return;
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if (RootGameController.MainAudio.IsPlaying() == false)
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return;
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// 更新缓存时间
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CurrentUpdateTickTimePoint = currentTime;
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// 将距离当前更近的输入调整到更靠前的位置
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InputCatch.Sort((x, y) => Mathf.Abs(x.TimePoint - currentTime).CompareTo(y.TimePoint - currentTime));
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if (InputCatch.Count > 50)
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InputCatch = InputCatch.GetRange(0, 50);
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if (tickType == TickType.Start)
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{
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InputCatch.Clear();
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}
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}
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foo();
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}
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foreach (var item in UpdateChilds)
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foreach (var (type, items) in UpdateChilds)
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{
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item.ScriptUpdate(currentTime, deltaTime, tickType);
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using (Profiler.BeginZone($"{type.Name}.ScriptUpdate"))
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foreach (var item in items)
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item.ScriptUpdate(currentTime, deltaTime, tickType);
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}
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}
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}
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@@ -531,51 +531,27 @@ namespace Demo
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Update
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}
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private string s_ScriptUpdateZoneName = null;
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private string s_UpdateTicksZoneName = null;
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public string ScriptUpdateZoneName
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{
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get
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{
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if (s_ScriptUpdateZoneName == null)
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s_ScriptUpdateZoneName = $"{m_ScriptType}.ScriptUpdate";
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return s_ScriptUpdateZoneName;
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}
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}
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public string UpdateTicksZoneName
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{
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get
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{
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if (s_UpdateTicksZoneName == null)
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s_UpdateTicksZoneName = $"{m_ScriptType}.UpdateTicks";
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return s_UpdateTicksZoneName;
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}
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}
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[Content, SerializeField] private int ScriptUpdateCounter = 0;
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public void ScriptUpdate(float currentTime, float deltaTime, TickType tickType)
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{
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if (IsScriptApply == false)
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return;
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using (Profiler.BeginZone(ScriptUpdateZoneName))
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if (tickType == TickType.Reset)
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{
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if (tickType == TickType.Reset)
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ResetEnterGameStatus();
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foreach (var child in Childs)
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{
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ResetEnterGameStatus();
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foreach (var child in Childs)
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{
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child.ScriptUpdate(currentTime, deltaTime, tickType);
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}
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}
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else
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{
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// UpdateTicks
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if (ScriptUpdateCounter % UpdatePerFrame == 0)
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UpdateTicks(currentTime, deltaTime, tickType);
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ScriptUpdateCounter += tickType == TickType.Update ? 1 : 0;
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child.ScriptUpdate(currentTime, deltaTime, tickType);
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}
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}
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else
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{
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// UpdateTicks
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if (ScriptUpdateCounter % UpdatePerFrame == 0)
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UpdateTicks(currentTime, deltaTime, tickType);
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ScriptUpdateCounter += tickType == TickType.Update ? 1 : 0;
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}
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}
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protected virtual void UpdateTicks(float currentTime, float deltaTime, TickType tickType)
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@@ -637,7 +613,13 @@ namespace Demo
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// 统计更新能力
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{
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if (this.IsSelfEnableUpdate)
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GetRoot().UpdateChilds.Add(this);
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{
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var type = this.GetType();
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if (GetRoot().UpdateChilds.TryGetValue(type, out var scriptables))
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scriptables.Add(this);
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else
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GetRoot().UpdateChilds[type] = new() { this };
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}
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}
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IsScriptApply = true;
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}
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@@ -862,7 +844,6 @@ namespace Demo
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{
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base.UpdateTicks(currentTime, deltaTime, tickType);
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// 存在严重的性能开销, 在解决之前将不会允许其快速自动更新
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using (Profiler.BeginZone($"{nameof(TimelineScriptObject)}.{nameof(MyTimelineItem.ResizeOnTimeline)}"))
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{
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if (UIResizeOnTimelineCount > 0.1 || tickType != TickType.Update)
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{
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