修复了一些bug(包含窗口预制体中的错误与{}列表解析存在死循环的错误)
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@@ -24,7 +24,7 @@ namespace Demo.Game
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}
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finally
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{
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ScriptUpdate(0, 0.01f, TickType.Start);
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ScriptUpdate(RootGameController.SongOffset, 0.01f, TickType.Start);
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if (RootGameController.IsMain)
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{
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Keyboard.current.onTextInput += InputCatchChar;
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