修复了一些bug(包含窗口预制体中的错误与{}列表解析存在死循环的错误)
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@@ -32,7 +32,7 @@ GraphicsSettings:
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m_PreloadedShaders: []
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m_PreloadShadersBatchTimeLimit: -1
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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m_CustomRenderPipeline: {fileID: 0}
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m_CustomRenderPipeline: {fileID: 11400000, guid: e99e629074fba864f8e344f35e75d92e, type: 2}
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m_TransparencySortMode: 0
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m_TransparencySortAxis: {x: 0, y: 0, z: 1}
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m_DefaultRenderingPath: 1
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