修复了一些bug(包含窗口预制体中的错误与{}列表解析存在死循环的错误)
This commit is contained in:
Submodule Assets/Convention updated: 073dd25857...7887695a67
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1568
Assets/Scenes/Game/EditorWord.prefab
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1568
Assets/Scenes/Game/EditorWord.prefab
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7
Assets/Scenes/Game/EditorWord.prefab.meta
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7
Assets/Scenes/Game/EditorWord.prefab.meta
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@@ -5741,6 +5935,10 @@ PrefabInstance:
|
|||||||
propertyPath: m_AnchorMax.y
|
propertyPath: m_AnchorMax.y
|
||||||
value: 0
|
value: 0
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 8817857059114646283, guid: 48027c3ec4553d442a59415ffb40f209, type: 3}
|
||||||
|
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Target
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 8975250389949325068, guid: 48027c3ec4553d442a59415ffb40f209, type: 3}
|
- target: {fileID: 8975250389949325068, guid: 48027c3ec4553d442a59415ffb40f209, type: 3}
|
||||||
propertyPath: m_AnchorMax.y
|
propertyPath: m_AnchorMax.y
|
||||||
value: 1
|
value: 1
|
||||||
@@ -5777,6 +5975,7 @@ PrefabInstance:
|
|||||||
- {fileID: 9221906298468010471, guid: 48027c3ec4553d442a59415ffb40f209, type: 3}
|
- {fileID: 9221906298468010471, guid: 48027c3ec4553d442a59415ffb40f209, type: 3}
|
||||||
- {fileID: 125856362713075159, guid: 48027c3ec4553d442a59415ffb40f209, type: 3}
|
- {fileID: 125856362713075159, guid: 48027c3ec4553d442a59415ffb40f209, type: 3}
|
||||||
- {fileID: 2319537278398014183, guid: 48027c3ec4553d442a59415ffb40f209, type: 3}
|
- {fileID: 2319537278398014183, guid: 48027c3ec4553d442a59415ffb40f209, type: 3}
|
||||||
|
- {fileID: 2842681098514009160, guid: 48027c3ec4553d442a59415ffb40f209, type: 3}
|
||||||
m_RemovedGameObjects:
|
m_RemovedGameObjects:
|
||||||
- {fileID: 1856571030295694548, guid: 48027c3ec4553d442a59415ffb40f209, type: 3}
|
- {fileID: 1856571030295694548, guid: 48027c3ec4553d442a59415ffb40f209, type: 3}
|
||||||
- {fileID: 6464781931800549621, guid: 48027c3ec4553d442a59415ffb40f209, type: 3}
|
- {fileID: 6464781931800549621, guid: 48027c3ec4553d442a59415ffb40f209, type: 3}
|
||||||
@@ -5814,6 +6013,9 @@ PrefabInstance:
|
|||||||
- targetCorrespondingSourceObject: {fileID: 7580279236199643999, guid: 48027c3ec4553d442a59415ffb40f209, type: 3}
|
- targetCorrespondingSourceObject: {fileID: 7580279236199643999, guid: 48027c3ec4553d442a59415ffb40f209, type: 3}
|
||||||
insertIndex: -1
|
insertIndex: -1
|
||||||
addedObject: {fileID: 2219000631823875985}
|
addedObject: {fileID: 2219000631823875985}
|
||||||
|
- targetCorrespondingSourceObject: {fileID: 7580279236199643999, guid: 48027c3ec4553d442a59415ffb40f209, type: 3}
|
||||||
|
insertIndex: -1
|
||||||
|
addedObject: {fileID: 3408844528828898328}
|
||||||
- targetCorrespondingSourceObject: {fileID: 2714516855717762589, guid: 48027c3ec4553d442a59415ffb40f209, type: 3}
|
- targetCorrespondingSourceObject: {fileID: 2714516855717762589, guid: 48027c3ec4553d442a59415ffb40f209, type: 3}
|
||||||
insertIndex: 0
|
insertIndex: 0
|
||||||
addedObject: {fileID: 7147508820867495363}
|
addedObject: {fileID: 7147508820867495363}
|
||||||
|
|||||||
@@ -78,9 +78,11 @@ namespace Demo.Editor
|
|||||||
|
|
||||||
[Content, SerializeField] private List<BPMLine> BPMLineEntries = new();
|
[Content, SerializeField] private List<BPMLine> BPMLineEntries = new();
|
||||||
[Content] public int BPMFraction = 4;
|
[Content] public int BPMFraction = 4;
|
||||||
[Content] public float BPMOffset = 0;
|
[Content] public float SongOffset = 0;
|
||||||
[Content] public float BPM = 60;
|
[Content] public float BPM = 60;
|
||||||
|
|
||||||
|
private float onebarDeltaTime;
|
||||||
|
|
||||||
private void InjectSetSongCurrentTime(float time)
|
private void InjectSetSongCurrentTime(float time)
|
||||||
{
|
{
|
||||||
// 秒,可见长度,以下相同,注意并非百分比
|
// 秒,可见长度,以下相同,注意并非百分比
|
||||||
@@ -170,8 +172,9 @@ namespace Demo.Editor
|
|||||||
|
|
||||||
// BPM
|
// BPM
|
||||||
BPM = (float)MainGameController.MainConfig.FindItem(nameof(BPM), BPM);
|
BPM = (float)MainGameController.MainConfig.FindItem(nameof(BPM), BPM);
|
||||||
|
onebarDeltaTime = 60.0f / (BPM * BPMFraction);
|
||||||
BPMFraction = (int)MainGameController.MainConfig.FindItem(nameof(BPMFraction), BPMFraction);
|
BPMFraction = (int)MainGameController.MainConfig.FindItem(nameof(BPMFraction), BPMFraction);
|
||||||
BPMOffset = (float)MainGameController.MainConfig.FindItem(nameof(BPMOffset), BPMOffset);
|
SongOffset = (float)MainGameController.MainConfig.FindItem(nameof(SongOffset), SongOffset);
|
||||||
|
|
||||||
// 绘制时频
|
// 绘制时频
|
||||||
var texturePath = (string)MainGameController.MainConfig.FindItem(nameof(SpectrumRenderTexture), null);
|
var texturePath = (string)MainGameController.MainConfig.FindItem(nameof(SpectrumRenderTexture), null);
|
||||||
@@ -492,7 +495,6 @@ namespace Demo.Editor
|
|||||||
|
|
||||||
var time = MainGameController.CurrentTime;
|
var time = MainGameController.CurrentTime;
|
||||||
|
|
||||||
float onebarDeltaTime = 60.0f / (BPM * BPMFraction);
|
|
||||||
int BPMLineEntriesIndex = 0;
|
int BPMLineEntriesIndex = 0;
|
||||||
float farAplha = (1 - SpectrumSeeline.currentPercent) * 0.5f + 0.5f;
|
float farAplha = (1 - SpectrumSeeline.currentPercent) * 0.5f + 0.5f;
|
||||||
float foucs = Mathf.CeilToInt((time + leftClipFrom ) / onebarDeltaTime) * onebarDeltaTime;
|
float foucs = Mathf.CeilToInt((time + leftClipFrom ) / onebarDeltaTime) * onebarDeltaTime;
|
||||||
|
|||||||
@@ -33,12 +33,12 @@ namespace Demo.Editor
|
|||||||
{
|
{
|
||||||
if (name == nameof(ScriptableObject.LoadSubScript))
|
if (name == nameof(ScriptableObject.LoadSubScript))
|
||||||
{
|
{
|
||||||
stream.WriteLine("#define __build_in_pragma #");
|
// stream.WriteLine("#define __build_in_pragma #");
|
||||||
stream.WriteLine("#define __build_in_to_text(x) #x");
|
// stream.WriteLine("#define __build_in_to_text(x) #x");
|
||||||
|
|
||||||
stream.Write("/*\n" + description + "\n*/\n");
|
// stream.Write("/*\n" + description + "\n*/\n");
|
||||||
stream.Write($"#define {name}({string.Join(',', paramList)}) __build_in_pragma include __build_in_to_text(./##{paramList.First()})\n\n");
|
// stream.Write($"#define {name}({string.Join(',', paramList)}) __build_in_pragma include __build_in_to_text(./##{paramList.First()})\n\n");
|
||||||
//stream.Write($"#define {name}({string.Join(',', paramList)})\n\n");
|
stream.Write($"#define {name}({string.Join(',', paramList)})\n\n");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -39,8 +39,8 @@ namespace Demo.Game
|
|||||||
public string WhichOpenProject { get; private set; } = null;
|
public string WhichOpenProject { get; private set; } = null;
|
||||||
public ProjectDefaultFileStyle CurrentProjectDefaultFileStyle = default;
|
public ProjectDefaultFileStyle CurrentProjectDefaultFileStyle = default;
|
||||||
|
|
||||||
public float SongOffset;
|
public float SongOffset = 0;
|
||||||
public float CurrentTime => MainAudio.CurrentTime - SongOffset;
|
public float CurrentTime = 0;
|
||||||
|
|
||||||
public Transform MainCameraTransform => MainCamera.transform;
|
public Transform MainCameraTransform => MainCamera.transform;
|
||||||
|
|
||||||
@@ -122,10 +122,10 @@ namespace Demo.Game
|
|||||||
{
|
{
|
||||||
ScriptableObject.FastScriptableObjectTypen = content.ScriptableObjectTypen;
|
ScriptableObject.FastScriptableObjectTypen = content.ScriptableObjectTypen;
|
||||||
ScriptableObject.IsAutoPlay = content.IsAutoPlay;
|
ScriptableObject.IsAutoPlay = content.IsAutoPlay;
|
||||||
ScriptableObject.OneBarTime = (float)MainConfig.FindItem(nameof(Editor.EditorController.BPM), Editor.EditorController.instance.BPM);
|
ScriptableObject.OneBarTime = 60.0f / (float)MainConfig.FindItem(nameof(Editor.EditorController.BPM), Editor.EditorController.instance.BPM);
|
||||||
|
SongOffset = (float)MainConfig.FindItem(nameof(SongOffset), SongOffset);
|
||||||
SetupSongDuration = GameContent.instance.SetupSongDuration;
|
SetupSongDuration = GameContent.instance.SetupSongDuration;
|
||||||
SetSongCurrentTime = GameContent.instance.SetSongCurrentTime;
|
SetSongCurrentTime = GameContent.instance.SetSongCurrentTime;
|
||||||
SongOffset = GameContent.instance.SongOffset;
|
|
||||||
// Open Project
|
// Open Project
|
||||||
WhichOpenProject = (string)MainConfig.FindItem(nameof(WhichOpenProject), WhichOpenProject);
|
WhichOpenProject = (string)MainConfig.FindItem(nameof(WhichOpenProject), WhichOpenProject);
|
||||||
if (string.IsNullOrEmpty(WhichOpenProject) == false)
|
if (string.IsNullOrEmpty(WhichOpenProject) == false)
|
||||||
@@ -159,7 +159,7 @@ namespace Demo.Game
|
|||||||
string defaultRootPath = "root" + CurrentProjectDefaultFileStyle switch
|
string defaultRootPath = "root" + CurrentProjectDefaultFileStyle switch
|
||||||
{
|
{
|
||||||
ProjectDefaultFileStyle.PY => ".py",
|
ProjectDefaultFileStyle.PY => ".py",
|
||||||
_ => ".h"
|
_ => ".cpp"
|
||||||
};
|
};
|
||||||
if (content.IsCreateNewProject)
|
if (content.IsCreateNewProject)
|
||||||
{
|
{
|
||||||
@@ -207,7 +207,7 @@ namespace Demo.Game
|
|||||||
yield return null;
|
yield return null;
|
||||||
IsEnableUpdate = true;
|
IsEnableUpdate = true;
|
||||||
yield return new WaitUntil(() => MainObject != null);
|
yield return new WaitUntil(() => MainObject != null);
|
||||||
MainObject.ScriptUpdate(0, Time.deltaTime, ScriptableObject.TickType.Reset);
|
MainObject.ScriptUpdate(SongOffset, Time.deltaTime, ScriptableObject.TickType.Reset);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -216,9 +216,9 @@ namespace Demo.Game
|
|||||||
MainAudio.Stop();
|
MainAudio.Stop();
|
||||||
if (IsMain)
|
if (IsMain)
|
||||||
{
|
{
|
||||||
SetSongCurrentTime(-SongOffset);
|
SetSongCurrentTime(SongOffset);
|
||||||
}
|
}
|
||||||
MainObject.ScriptUpdate(-SongOffset, Time.deltaTime, ScriptableObject.TickType.Reset);
|
MainObject.ScriptUpdate(SongOffset, Time.deltaTime, ScriptableObject.TickType.Reset);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Pause()
|
public void Pause()
|
||||||
@@ -255,6 +255,7 @@ namespace Demo.Game
|
|||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
|
CurrentTime = MainAudio.CurrentTime + SongOffset;
|
||||||
float deltaTime = Time.deltaTime;
|
float deltaTime = Time.deltaTime;
|
||||||
var currentClip = MainAudio.CurrentClip;
|
var currentClip = MainAudio.CurrentClip;
|
||||||
|
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ namespace Demo.Game
|
|||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
ScriptUpdate(0, 0.01f, TickType.Start);
|
ScriptUpdate(RootGameController.SongOffset, 0.01f, TickType.Start);
|
||||||
if (RootGameController.IsMain)
|
if (RootGameController.IsMain)
|
||||||
{
|
{
|
||||||
Keyboard.current.onTextInput += InputCatchChar;
|
Keyboard.current.onTextInput += InputCatchChar;
|
||||||
|
|||||||
@@ -35,8 +35,7 @@ namespace Demo
|
|||||||
public static (string functionName, string[] arguments) ParseFunctionCall(string input)
|
public static (string functionName, string[] arguments) ParseFunctionCall(string input)
|
||||||
{
|
{
|
||||||
// 匹配函数名和参数部分
|
// 匹配函数名和参数部分
|
||||||
string pattern = @"^(\w+)\s*\(\s*(.*?)\s*\)\s*;?$";
|
Match match = Regex.Match(input, @"^(\w+)\s*\(\s*(.*?)\s*\)\s*;?$");
|
||||||
Match match = Regex.Match(input, pattern);
|
|
||||||
|
|
||||||
if (!match.Success)
|
if (!match.Success)
|
||||||
return (null, new string[0]);
|
return (null, new string[0]);
|
||||||
@@ -56,14 +55,84 @@ namespace Demo
|
|||||||
if (string.IsNullOrWhiteSpace(argumentsString))
|
if (string.IsNullOrWhiteSpace(argumentsString))
|
||||||
return new string[0];
|
return new string[0];
|
||||||
|
|
||||||
// 处理字符串字面量和普通参数的正则表达式
|
var arguments = new List<string>();
|
||||||
string argPattern = @"""(?:[^""\\]|\\.)*""|[^,]+";
|
int i = 0;
|
||||||
|
|
||||||
return Regex.Matches(argumentsString, argPattern)
|
while (i < argumentsString.Length)
|
||||||
.Cast<Match>()
|
{
|
||||||
.Select(m => m.Value.Trim())
|
// 跳过空白字符
|
||||||
.Where(arg => !string.IsNullOrEmpty(arg))
|
while (i < argumentsString.Length && char.IsWhiteSpace(argumentsString[i]))
|
||||||
.ToArray();
|
i++;
|
||||||
|
|
||||||
|
// 越界检查
|
||||||
|
if (i >= argumentsString.Length)
|
||||||
|
break;
|
||||||
|
|
||||||
|
string argument = ExtractArgument(argumentsString, ref i);
|
||||||
|
if (!string.IsNullOrEmpty(argument))
|
||||||
|
arguments.Add(argument.Trim());
|
||||||
|
|
||||||
|
// 跳过空白字符
|
||||||
|
while (i < argumentsString.Length && char.IsWhiteSpace(argumentsString[i]))
|
||||||
|
i++;
|
||||||
|
|
||||||
|
// 越界检查
|
||||||
|
if (i >= argumentsString.Length)
|
||||||
|
break;
|
||||||
|
|
||||||
|
// 必定是逗号, 否则异常情况
|
||||||
|
if (argumentsString[i] != ',')
|
||||||
|
throw new InvalidOperationException("Parser is invalid logic");
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
|
||||||
|
return arguments.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
// 提取单个参数的方法,支持花括号和字符串字面量
|
||||||
|
private static string ExtractArgument(string input, ref int index)
|
||||||
|
{
|
||||||
|
int start = index;
|
||||||
|
|
||||||
|
if (input[index] == '"')
|
||||||
|
{
|
||||||
|
// 处理字符串字面量
|
||||||
|
index++; // 跳过开始的引号
|
||||||
|
while (index < input.Length)
|
||||||
|
{
|
||||||
|
if (input[index] == '"' && (index == 0 || input[index - 1] != '\\'))
|
||||||
|
{
|
||||||
|
index++; // 跳过结束的引号
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
index++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (input[index] == '{')
|
||||||
|
{
|
||||||
|
// 处理花括号内的内容
|
||||||
|
int braceCount = 0;
|
||||||
|
while (index < input.Length)
|
||||||
|
{
|
||||||
|
if (input[index] == '{')
|
||||||
|
braceCount++;
|
||||||
|
else if (input[index] == '}')
|
||||||
|
braceCount--;
|
||||||
|
|
||||||
|
index++;
|
||||||
|
|
||||||
|
if (braceCount == 0)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// 处理普通参数(直到遇到逗号)
|
||||||
|
while (index < input.Length && input[index] != ',')
|
||||||
|
index++;
|
||||||
|
}
|
||||||
|
|
||||||
|
return input[start..index];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -396,6 +465,28 @@ namespace Demo
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public partial class ScriptableObject
|
||||||
|
{
|
||||||
|
[Content] public int UpdatePerFrame = 1;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 指定多少个<see cref="TickType.Update"/>状态的<see cref="UpdateTicks(float, float, TickType)"/>执行一次更新,不会影响到子物体
|
||||||
|
/// 属于性能优化的高级选项
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="frame">间隔帧数, 小于等于1的值代表无论如何都会更新</param>
|
||||||
|
[ScriptableCall(@"
|
||||||
|
<summary>
|
||||||
|
指定多少个Update状态的UpdateTicks执行一次更新,不会影响到子物体
|
||||||
|
属于性能优化的高级选项
|
||||||
|
</summary>
|
||||||
|
<param name=""frame"">间隔帧数, 小于等于1的值代表无论如何都会更新</param>
|
||||||
|
")]
|
||||||
|
public void SetUpdatePerFrame(string frame)
|
||||||
|
{
|
||||||
|
UpdatePerFrame = Mathf.Max(1, int.Parse(frame));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// <para>使用<see cref="ScriptableCallAttribute"/>标记可编辑脚本所能够调用的函数,并附加注释</para>
|
/// <para>使用<see cref="ScriptableCallAttribute"/>标记可编辑脚本所能够调用的函数,并附加注释</para>
|
||||||
/// <para>使用<see cref="DefaultScriptAttribute"/>标记派生类,并附加默认模板</para>
|
/// <para>使用<see cref="DefaultScriptAttribute"/>标记派生类,并附加默认模板</para>
|
||||||
@@ -800,6 +891,7 @@ namespace Demo
|
|||||||
//LateUpdate
|
//LateUpdate
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Content, SerializeField] private int ScriptUpdateCounter = 0;
|
||||||
public void ScriptUpdate(float currentTime, float deltaTime, TickType tickType)
|
public void ScriptUpdate(float currentTime, float deltaTime, TickType tickType)
|
||||||
{
|
{
|
||||||
if (IsEnableUpdate == false)
|
if (IsEnableUpdate == false)
|
||||||
@@ -809,7 +901,13 @@ namespace Demo
|
|||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
s_PreparePerfMarker.Begin(this);
|
s_PreparePerfMarker.Begin(this);
|
||||||
#endif
|
#endif
|
||||||
|
// UpdateTicks
|
||||||
|
{
|
||||||
|
if (ScriptUpdateCounter % UpdatePerFrame == 0)
|
||||||
UpdateTicks(currentTime, deltaTime, tickType);
|
UpdateTicks(currentTime, deltaTime, tickType);
|
||||||
|
ScriptUpdateCounter += tickType == TickType.Update ? 1 : 0;
|
||||||
|
}
|
||||||
|
// Childs UpdateTicks
|
||||||
foreach (var child in Childs)
|
foreach (var child in Childs)
|
||||||
{
|
{
|
||||||
child.ScriptUpdate(currentTime, deltaTime, tickType);
|
child.ScriptUpdate(currentTime, deltaTime, tickType);
|
||||||
|
|||||||
@@ -224,7 +224,9 @@ namespace Demo.Game
|
|||||||
|
|
||||||
public static Dictionary<string, Func<ScriptableObject>> GetScriptableObjectInstantiate()
|
public static Dictionary<string, Func<ScriptableObject>> GetScriptableObjectInstantiate()
|
||||||
{
|
{
|
||||||
return new Dictionary<string, Func<ScriptableObject>>(GameObjectInstantiate.Union(TickUpdatementInstantiate)
|
return new Dictionary<string, Func<ScriptableObject>>(GameObjectInstantiate
|
||||||
|
.Union(DDTInstantiate)
|
||||||
|
.Union(TickUpdatementInstantiate)
|
||||||
.Union(MaterialUpdatementInstantiate)
|
.Union(MaterialUpdatementInstantiate)
|
||||||
.Union(SplineInstantiate)
|
.Union(SplineInstantiate)
|
||||||
.Union(JudgementInstantiate));
|
.Union(JudgementInstantiate));
|
||||||
|
|||||||
@@ -13,9 +13,37 @@ namespace Demo.Game
|
|||||||
return new GameObject().AddComponent<SplineTrackRenderer>();
|
return new GameObject().AddComponent<SplineTrackRenderer>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public const bool DefaultIsAutoOrient = false;
|
||||||
|
[Content] public bool IsAutoOrient = DefaultIsAutoOrient;
|
||||||
|
|
||||||
|
public override IEnumerator LoadScript(string script)
|
||||||
|
{
|
||||||
|
MyLineMaterial = Resources.Load<Material>("Line/Default");
|
||||||
|
yield return base.LoadScript(script);
|
||||||
|
}
|
||||||
|
|
||||||
public override void SetupMeshGenerator(SplineRenderer meshGenerater)
|
public override void SetupMeshGenerator(SplineRenderer meshGenerater)
|
||||||
{
|
{
|
||||||
base.SetupMeshGenerator(meshGenerater);
|
base.SetupMeshGenerator(meshGenerater);
|
||||||
|
meshGenerater.autoUpdate = IsAutoOrient;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override IEnumerator UnloadScript()
|
||||||
|
{
|
||||||
|
yield return base.UnloadScript();
|
||||||
|
// Reset
|
||||||
|
{
|
||||||
|
IsAutoOrient = DefaultIsAutoOrient;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 开启自动面向摄像机的功能
|
||||||
|
/// </summary>
|
||||||
|
[ScriptableCall(@"开启自动面向摄像机的功能")]
|
||||||
|
public void EnableAutoOrient()
|
||||||
|
{
|
||||||
|
IsAutoOrient = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,8 +13,10 @@ namespace Demo.Game
|
|||||||
return new GameObject().AddComponent<SplineTubeRenderer>();
|
return new GameObject().AddComponent<SplineTubeRenderer>();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Content] public bool IsDoubleSide = true;
|
public const bool DefaultIsDoubleSide = true;
|
||||||
[Content] public int SidesCount = 12;
|
public const int DefaultSidesCount = 12;
|
||||||
|
[Content] public bool IsDoubleSide = DefaultIsDoubleSide;
|
||||||
|
[Content] public int SidesCount = DefaultSidesCount;
|
||||||
|
|
||||||
public override IEnumerator LoadScript(string script)
|
public override IEnumerator LoadScript(string script)
|
||||||
{
|
{
|
||||||
@@ -31,10 +33,12 @@ namespace Demo.Game
|
|||||||
|
|
||||||
public override IEnumerator UnloadScript()
|
public override IEnumerator UnloadScript()
|
||||||
{
|
{
|
||||||
if (string.IsNullOrEmpty(LinesAssetBundlePath) == false)
|
|
||||||
yield return this.UnloadAssetBundle(LinesAssetBundlePath);
|
|
||||||
LinesAssetBundlePath = "";
|
|
||||||
yield return base.UnloadScript();
|
yield return base.UnloadScript();
|
||||||
|
// Reset
|
||||||
|
{
|
||||||
|
IsDoubleSide = DefaultIsDoubleSide;
|
||||||
|
SidesCount = DefaultSidesCount;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ MonoBehaviour:
|
|||||||
m_GetFontFeaturesAtRuntime: 1
|
m_GetFontFeaturesAtRuntime: 1
|
||||||
m_missingGlyphCharacter: 0
|
m_missingGlyphCharacter: 0
|
||||||
m_warningsDisabled: 0
|
m_warningsDisabled: 0
|
||||||
m_defaultFontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
|
m_defaultFontAsset: {fileID: 11400000, guid: 4abb91c83e9e6214992ef15922294c0c, type: 2}
|
||||||
m_defaultFontAssetPath: Fonts & Materials/
|
m_defaultFontAssetPath: Fonts & Materials/
|
||||||
m_defaultFontSize: 36
|
m_defaultFontSize: 36
|
||||||
m_defaultAutoSizeMinRatio: 0.5
|
m_defaultAutoSizeMinRatio: 0.5
|
||||||
@@ -29,18 +29,16 @@ MonoBehaviour:
|
|||||||
m_defaultTextMeshProTextContainerSize: {x: 20, y: 5}
|
m_defaultTextMeshProTextContainerSize: {x: 20, y: 5}
|
||||||
m_defaultTextMeshProUITextContainerSize: {x: 200, y: 50}
|
m_defaultTextMeshProUITextContainerSize: {x: 200, y: 50}
|
||||||
m_autoSizeTextContainer: 0
|
m_autoSizeTextContainer: 0
|
||||||
|
m_IsTextObjectScaleStatic: 0
|
||||||
m_fallbackFontAssets: []
|
m_fallbackFontAssets: []
|
||||||
m_matchMaterialPreset: 1
|
m_matchMaterialPreset: 1
|
||||||
m_defaultSpriteAsset: {fileID: 11400000, guid: c41005c129ba4d66911b75229fd70b45,
|
m_defaultSpriteAsset: {fileID: 11400000, guid: c41005c129ba4d66911b75229fd70b45, type: 2}
|
||||||
type: 2}
|
|
||||||
m_defaultSpriteAssetPath: Sprite Assets/
|
m_defaultSpriteAssetPath: Sprite Assets/
|
||||||
m_enableEmojiSupport: 1
|
m_enableEmojiSupport: 1
|
||||||
m_MissingCharacterSpriteUnicode: 0
|
m_MissingCharacterSpriteUnicode: 0
|
||||||
m_defaultColorGradientPresetsPath: Color Gradient Presets/
|
m_defaultColorGradientPresetsPath: Color Gradient Presets/
|
||||||
m_defaultStyleSheet: {fileID: 11400000, guid: f952c082cb03451daed3ee968ac6c63e,
|
m_defaultStyleSheet: {fileID: 11400000, guid: f952c082cb03451daed3ee968ac6c63e, type: 2}
|
||||||
type: 2}
|
|
||||||
m_StyleSheetsResourcePath:
|
m_StyleSheetsResourcePath:
|
||||||
m_leadingCharacters: {fileID: 4900000, guid: d82c1b31c7e74239bff1220585707d2b, type: 3}
|
m_leadingCharacters: {fileID: 4900000, guid: d82c1b31c7e74239bff1220585707d2b, type: 3}
|
||||||
m_followingCharacters: {fileID: 4900000, guid: fade42e8bc714b018fac513c043d323b,
|
m_followingCharacters: {fileID: 4900000, guid: fade42e8bc714b018fac513c043d323b, type: 3}
|
||||||
type: 3}
|
|
||||||
m_UseModernHangulLineBreakingRules: 0
|
m_UseModernHangulLineBreakingRules: 0
|
||||||
|
|||||||
@@ -32,7 +32,7 @@ GraphicsSettings:
|
|||||||
m_PreloadedShaders: []
|
m_PreloadedShaders: []
|
||||||
m_PreloadShadersBatchTimeLimit: -1
|
m_PreloadShadersBatchTimeLimit: -1
|
||||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_CustomRenderPipeline: {fileID: 0}
|
m_CustomRenderPipeline: {fileID: 11400000, guid: e99e629074fba864f8e344f35e75d92e, type: 2}
|
||||||
m_TransparencySortMode: 0
|
m_TransparencySortMode: 0
|
||||||
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
||||||
m_DefaultRenderingPath: 1
|
m_DefaultRenderingPath: 1
|
||||||
|
|||||||
Reference in New Issue
Block a user