时间线物体tab已更改为手动显示

This commit is contained in:
2025-12-15 16:50:38 +08:00
parent 8ed4f93e24
commit 88c15a43f2

View File

@@ -43,13 +43,14 @@ namespace Demo
public Vector3 EnterGameLocalPosition, EnterGameEulerAngles, EnterGameLocalScaling;
public bool IsSetObjectDisable;
public int UpdatePerFrame;
public int ScriptUpdateCounter;
public string ScriptName;
private string[] ChildTypes;
public ScriptLoadableConfig[] childs;
public readonly static Dictionary<string, Func<ScriptLoadableConfig>> ConfigGeneraters = new()
{
{ nameof(ScriptLoadableConfig), ()=>new ScriptLoadableConfig() }
{ nameof(ScriptLoadableConfig), ()=>new ScriptLoadableConfig() },
};
public virtual void Deserialize(BinaryReader reader)
@@ -59,6 +60,7 @@ namespace Demo
EnterGameLocalScaling = BinarySerializeUtility.ReadVec3(reader);
IsSetObjectDisable = BinarySerializeUtility.ReadBool(reader);
UpdatePerFrame = BinarySerializeUtility.ReadInt(reader);
ScriptUpdateCounter = BinarySerializeUtility.ReadInt(reader);
ScriptName = BinarySerializeUtility.ReadString(reader);
ChildTypes = BinarySerializeUtility.DeserializeStringArray(reader);
int childCount = ChildTypes.Length;
@@ -76,6 +78,7 @@ namespace Demo
BinarySerializeUtility.WriteVec3(writer, EnterGameLocalScaling);
BinarySerializeUtility.WriteBool(writer, IsSetObjectDisable);
BinarySerializeUtility.WriteInt(writer, UpdatePerFrame);
BinarySerializeUtility.WriteInt(writer, ScriptUpdateCounter);
BinarySerializeUtility.WriteString(writer, ScriptName);
BinarySerializeUtility.SerializeArray(writer, ChildTypes);
foreach (var child in childs)
@@ -777,31 +780,28 @@ namespace Demo
public static PropertiesWindow TimelineWindow;
private PropertiesWindow.ItemEntry MyTimelineEntry;
private Editor.UI.TimelineItem MyTimelineItem;
//[SerializeField] private bool IsTimelineItemShow = false;
private static List<TimelineScriptObject> TimelineScriptObjectWhichOnShow = new();
private static UnityEngine.UI.Image CacheLastFocusImage;
private static Color CacheLastFocusImageOriginColor = new(1, 1, 1, 0.01f);
private static Color FocusImageColor = new(1f, 47f / 51f, 0.0156862754f, 0.1f);
[Content, SerializeField] private bool IsEnableTimelineItem = false;
[Convention.RScript.Variable.Attr.Method]
public void EnableTimelineItem()
public override IEnumerator UnloadScript()
{
IsEnableTimelineItem = true;
yield return base.UnloadScript();
// 这里的两处判空是因为如果抛出错误就会打断了逻辑, 所以这里需要判断
if (MyTimelineItem != null)
{
MyTimelineItem.RawButton.onClick.RemoveAllListeners();
MyTimelineItem = null;
}
}
protected override IEnumerator DoSomethingDuringApplyScript()
{
yield return base.DoSomethingDuringApplyScript();
if (IsEnableTimelineItem)
public override void OnHierarchyItemClick(HierarchyItem item)
{
if (MyTimelineEntry == null)
{
MyTimelineEntry = TimelineWindow.CreateRootItemEntries(1)[0];
MyTimelineItem = MyTimelineEntry.ref_value.GetComponent<Editor.UI.TimelineItem>();
}
MyTimelineItem.title = ScriptName;
MyTimelineItem.RawButton.onClick.RemoveAllListeners();
MyTimelineItem.AddListener(() =>
@@ -813,37 +813,20 @@ namespace Demo
CacheLastFocusImage.color = FocusImageColor;
});
SetupTimelineItem(MyTimelineItem);
TimelineScriptObjectWhichOnShow.Add(this);
}
}
public override IEnumerator UnloadScript()
{
yield return base.UnloadScript();
// 这里的两处判空是因为如果抛出错误就会打断了逻辑, 所以这里需要判断
if (MyTimelineItem != null)
{
MyTimelineItem.RawButton.onClick.RemoveAllListeners();
MyTimelineItem = null;
}
if (MyTimelineEntry != null)
else if (MyTimelineEntry != null)
{
MyTimelineEntry.Release();
MyTimelineEntry = null;
}
}
public override void OnHierarchyItemClick(HierarchyItem item)
{
}
private float UIResizeOnTimelineCount = 0;
protected override void UpdateTicks(float currentTime, float deltaTime, TickType tickType)
{
base.UpdateTicks(currentTime, deltaTime, tickType);
// 存在严重的性能开销, 在解决之前将不会允许其快速自动更新
if (IsEnableTimelineItem)
if (MyTimelineEntry != null)
{
if (UIResizeOnTimelineCount > 0.1 || tickType != TickType.Update)
{