1.修改以进行可选Interaction支持\n2.并修复Parse函数中正则表达式的bug\n3.新增对序列{S,B,C}解析为小节节点的Parse, 这将会使得DDT与Parse函数能够通过bpm动态工作

This commit is contained in:
2025-10-01 20:51:48 +08:00
parent cf173a57ee
commit 8e08e3630d
4 changed files with 45 additions and 12 deletions

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 0667b42895d3e8d49899aabe3006d732
guid: 2b3ed32090a476b46b21bd207b4d2d34
folderAsset: yes
DefaultImporter:
externalObjects: {}

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@@ -16,30 +16,34 @@ namespace Demo.Game
public List<float> Datas = new();
[ScriptableCall(@"
添加float数据, 随后可以用对象路径+索引获取变量值,
添加float数据(允许使用除本以外的表达式), 随后可以用对象路径+索引获取变量值,
e.g: CameraObject/DDT[3], CameraObject/DDT对象路径下DDT数据中的第四个值
")]
public void Add(string value)
{
Datas.Add(float.Parse(value));
Datas.Add(Parse(value));
}
/// <summary>
/// 从特定的json中读取数据
/// 从特定的json中读取数据, 并调用<see cref="Add(string)"/>
/// </summary>
[ScriptableCall(@"从特定的json中读取数据")]
[ScriptableCall(@"从特定的json中读取数据, 并调用Add函数")]
public void Load()
{
var file = new ToolFile(BindingDataJson);
if (file.Exists() == false)
{
file.MustExistsPath()
.SaveAsJson<List<float>>(new());
.SaveAsJson<List<string>>(new());
Datas.Clear();
}
else
{
Datas = file.LoadAsJson<List<float>>();
Datas.Clear();
foreach (var item in file.LoadAsJson<List<string>>())
{
Add(item);
}
}
}
}

View File

@@ -80,7 +80,11 @@ namespace Demo.Game
{
IEnumerator Run()
{
#if ENABLE_CLASS_Interaction
var clipFile = new Interaction(clipPath);
#else
var clipFile = new ToolFile(clipPath);
#endif
if (clipFile.Exists() == false)
clipFile = new(MainConfig.GetFile(clipPath).GetFullPath());
if (clipFile.Exists() == false)
@@ -109,6 +113,7 @@ namespace Demo.Game
{
ScriptableObject.FastScriptableObjectTypen = content.ScriptableObjectTypen;
ScriptableObject.IsAutoPlay = content.IsAutoPlay;
ScriptableObject.OneBarTime = (float)MainConfig.FindItem(nameof(Editor.EditorController.BPM), Editor.EditorController.instance.BPM);
SetupSongDuration = GameContent.instance.SetupSongDuration;
SetSongCurrentTime = GameContent.instance.SetSongCurrentTime;
SongOffset = GameContent.instance.SongOffset;

View File

@@ -269,6 +269,7 @@ namespace Demo
// 数值解析工具
private readonly Dictionary<string, DDT> DDTCache = new();
public static float OneBarTime = 1;
/// <summary>
/// <list type="bullet">从时间点列表<see cref="TimePoints"/>中获取</list>
@@ -287,15 +288,34 @@ namespace Demo
return result;
if(value.EndsWith(']'))
{
Regex regex = new(@"^(.*)\[(\d)\]$");
var match = regex.Match(value);
if (match.Success)
{
if (FindWithPath(match.Groups[1].Value) is DDT ddt)
Regex regex = new(@"^(.+)\[(\d+)\]$");
var match = regex.Match(value);
if (match.Success)
{
return ddt.Datas[int.Parse(match.Groups[2].Value)];
if (FindWithPath(match.Groups[1].Value) is DDT ddt)
{
DDTCache[match.Groups[1].Value] = ddt;
}
return DDTCache[match.Groups[1].Value].Datas[int.Parse(match.Groups[2].Value)];
}
}
throw new ArgumentException("value is end by ']' but not match on any invlid parse");
}
if (value.EndsWith('}'))
{
{
Regex regex = new(@"^\{\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*\}$");
var match = regex.Match(value);
if (match.Success)
{
int barSplitTimes = int.Parse(match.Groups[1].Value);
int barCount = int.Parse(match.Groups[2].Value);
int tickCount = int.Parse(match.Groups[3].Value);
return (barCount + tickCount / (float)barSplitTimes) * OneBarTime;
}
}
throw new ArgumentException("value is end by '}' but not match on any invlid parse");
}
return float.Parse(value);
}
@@ -871,7 +891,11 @@ namespace Demo
file = file | "Windows";
#endif
file = file | ab;
#if ENABLE_CLASS_Interaction
var downloader = new Interaction(file.GetFullPath());
#else
var downloader = new ToolFile(file.GetFullPath());
#endif
if (AssetBundlesItemEntry == null)
{
var hierarchy = HierarchyWindow.instance;