1.新增了SplineAnchor的旋转跟随2.修复了IInteraction交互物体的乱序错误

This commit is contained in:
2025-10-08 21:47:18 +08:00
parent 0c11c917c4
commit 943c86d5f5
55 changed files with 329 additions and 555 deletions

View File

@@ -33,6 +33,10 @@ namespace Demo.Game
public abstract Vector3 EvaluateClipToPosition(float time);
public abstract SplineSample EvaluateClipFrom(float time);
public abstract SplineSample EvaluateClipTo(float time);
public override IEnumerator LoadScript(string script)
{
yield return base.LoadScript(script);
@@ -188,5 +192,15 @@ namespace Demo.Game
{
return MySplineCore.MySplineComputer.EvaluatePosition(Evaluate(time).ClipTo);
}
public override SplineSample EvaluateClipFrom(float time)
{
return MySplineCore.MySplineComputer.Evaluate(Evaluate(time).ClipFrom);
}
public override SplineSample EvaluateClipTo(float time)
{
return MySplineCore.MySplineComputer.Evaluate(Evaluate(time).ClipTo);
}
}
}