1.新增了SplineAnchor的旋转跟随2.修复了IInteraction交互物体的乱序错误
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@@ -33,6 +33,10 @@ namespace Demo.Game
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public abstract Vector3 EvaluateClipToPosition(float time);
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public abstract SplineSample EvaluateClipFrom(float time);
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public abstract SplineSample EvaluateClipTo(float time);
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public override IEnumerator LoadScript(string script)
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{
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yield return base.LoadScript(script);
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@@ -188,5 +192,15 @@ namespace Demo.Game
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{
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return MySplineCore.MySplineComputer.EvaluatePosition(Evaluate(time).ClipTo);
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}
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public override SplineSample EvaluateClipFrom(float time)
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{
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return MySplineCore.MySplineComputer.Evaluate(Evaluate(time).ClipFrom);
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}
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public override SplineSample EvaluateClipTo(float time)
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{
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return MySplineCore.MySplineComputer.Evaluate(Evaluate(time).ClipTo);
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}
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}
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}
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