天空盒Config已更新
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@@ -1,5 +1,6 @@
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using Convention;
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using Demo.Game.Attr;
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using Demo.Game.ConfigType;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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@@ -13,7 +14,7 @@ namespace Demo.Game
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{
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public class PrefabRootObjectConfig : ScriptLoadableConfig
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{
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public Dictionary<string, string[]> LoadedGameObjectNames = new();
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public Dictionary<string, List<string>> LoadedGameObjectNames = new();
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public override void Deserialize(BinaryReader reader)
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{
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@@ -23,7 +24,7 @@ namespace Demo.Game
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var temp = BinarySerializeUtility.DeserializeStringArray(reader);
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var key = temp[0];
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var value = temp[1..];
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LoadedGameObjectNames.Add(key, value);
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LoadedGameObjectNames.Add(key, value.ToList());
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}
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base.Deserialize(reader);
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}
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@@ -33,9 +34,12 @@ namespace Demo.Game
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BinarySerializeUtility.WriteInt(writer, LoadedGameObjectNames.Count);
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foreach (var (key,value) in LoadedGameObjectNames)
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{
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string[] temp = new string[value.Length + 1];
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string[] temp = new string[value.Count + 1];
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temp[0] = key;
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Array.Copy(value, 0, temp, 1, value.Length);
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for(int i=0,e=value.Count;i<e;i++)
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{
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temp[1 + i] = value[i];
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}
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BinarySerializeUtility.SerializeArray(writer, value.ToArray());
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}
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base.Serialize(writer);
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@@ -52,7 +56,7 @@ namespace Demo.Game
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}
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private int LoadingCounter = 0;
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private readonly Dictionary<string, List<string>> LoadedGameObjectNames = new();
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private Dictionary<string, List<string>> LoadedGameObjectNames => GetConfig<PrefabRootObjectConfig>().LoadedGameObjectNames;
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private readonly List<GameObject> LoadedGameObjects = new();
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protected override IEnumerator DoSomethingDuringApplyScript()
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