天空盒Config已更新

This commit is contained in:
2025-12-19 15:54:51 +08:00
parent fd42a868d8
commit a8b8b82e92
2 changed files with 51 additions and 10 deletions

View File

@@ -4,7 +4,7 @@ using Demo.Game.ConfigType;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using Unity.Collections;
using System.Linq;
using UnityEngine;
namespace Demo.Game
@@ -23,11 +23,42 @@ namespace Demo.Game
SkyNames = BinarySerializeUtility.DeserializeStringArray(reader);
SkyIndexs = BinarySerializeUtility.DeserializeIntArray(reader);
base.Deserialize(reader);
var sky = (SkyUpdatement)target;
sky.Load(SkyAssetBundlePath);
for (int i = 0, e = SkyNames.Length; i < e; i++)
{
sky.NameCache.Add(SkyNames[i], SkyIndexs[i]);
sky.IndexCache.Add(SkyIndexs[i], SkyNames[i]);
sky.SkyAssetBundleLoaderStatus++;
IEnumerator Foo()
{
yield return new WaitUntil(() => sky.SkyAssetBundle != null);
var ir = sky.SkyAssetBundle.LoadAssetAsync<Material>(SkyNames[i]);
ir.completed += delegate
{
var mat = ir.asset as Material;
sky.MaterialCache[SkyIndexs[i]] = mat;
sky.SkyAssetBundleLoaderStatus--;
};
yield return ir;
}
ConventionUtility.StartCoroutine(Foo());
}
}
public override void Serialize(BinaryWriter writer)
{
BinarySerializeUtility.WriteString(writer, SkyAssetBundlePath);
var sky = (SkyUpdatement)target;
int e = sky.NameCache.Count;
SkyNames =new string[e];
SkyIndexs=new int[e];
int i = 0;
foreach (var item in sky.NameCache)
{
SkyNames[i] = item.Key;
SkyIndexs[i] = item.Value;
}
BinarySerializeUtility.SerializeArray(writer, SkyNames);
BinarySerializeUtility.SerializeArray(writer, SkyIndexs);
base.Serialize(writer);
@@ -47,11 +78,16 @@ namespace Demo.Game
return new GameObject().AddComponent<SkyUpdatement>();
}
private int SkyAssetBundleLoaderStatus = 0;
private readonly Dictionary<string, int> NameCache = new();
private readonly Dictionary<int, Material> MaterialCache = new();
internal int SkyAssetBundleLoaderStatus = 0;
internal readonly Dictionary<string, int> NameCache = new();
internal readonly Dictionary<int, string> IndexCache = new();
internal readonly Dictionary<int, Material> MaterialCache = new();
public string SkyAssetBundlePath;
public string SkyAssetBundlePath
{
get => GetConfig<SkyUpdatementConfig>().SkyAssetBundlePath;
set => GetConfig<SkyUpdatementConfig>().SkyAssetBundlePath = value;
}
public AssetBundle SkyAssetBundle;
protected override int Lerp(int begin, int end, float t)
@@ -125,6 +161,7 @@ namespace Demo.Game
{
id = NameCache.Count;
NameCache[sky] = id;
IndexCache[id] = sky;
}
MaterialCache[id] = mat;
ManualAddEntry(time, id, default);