异步加载已修复, Config更新正推动
This commit is contained in:
@@ -250,7 +250,7 @@ namespace Demo.Game
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}
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yield break;
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}
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yield return Foo(rootGameObject.ParseFromScriptFile2Expr(rootObject));//ConventionUtility.AvoidFakeStop(rootGameObject.ParseFromScriptFile2Expr(rootObject));
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yield return ConventionUtility.AvoidFakeStop(rootGameObject.ParseFromScriptFile2Expr(rootObject));//Foo(rootGameObject.ParseFromScriptFile2Expr(rootObject));
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int applyDownCount = 0;
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void NDFS(ScriptableObject current)
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{
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@@ -264,6 +264,7 @@ namespace Demo.Game
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IEnumerator NDFSFoo()
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{
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yield return current.ApplyScript();
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current.ResetEnterGameStatus();
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applyDownCount--;
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}
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ConventionUtility.StartCoroutine(NDFSFoo());
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@@ -291,6 +292,27 @@ namespace Demo.Game
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using var stream = new FileInfo(projectBinaryFile).OpenRead();
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using var reader = new BinaryReader(stream);
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rootGameObject.Config.Deserialize(reader);
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int applyDownCount = 0;
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void NDFS(ScriptableObject current)
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{
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foreach (var child in current.Childs)
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{
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NDFS(child);
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}
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if (current.IsScriptApply == false)
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{
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applyDownCount++;
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IEnumerator NDFSFoo()
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{
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yield return current.ApplyScript();
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current.ResetEnterGameStatus();
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applyDownCount--;
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}
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ConventionUtility.StartCoroutine(NDFSFoo());
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}
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}
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NDFS(rootGameObject);
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yield return new WaitUntil(() => applyDownCount == 0);
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}
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float loadRootObjectEndTime = Time.realtimeSinceStartup;
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float loadRootObjectElapsed = (loadRootObjectEndTime - loadRootObjectStartTime) * 1000f;
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@@ -38,12 +38,12 @@ namespace Demo.Game
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public class ScriptLoadableConfig
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{
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[Content] public int UID = -1;
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[Content] public Vector3 EnterGameLocalPosition = Vector3.zero, EnterGameEulerAngles = Vector3.zero, EnterGameLocalScaling = Vector3.zero;
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[Content] public Vector3 EnterGameLocalPosition = Vector3.zero, EnterGameEulerAngles = Vector3.zero, EnterGameLocalScaling = Vector3.one;
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[Content] public bool IsSetObjectDisable = false;
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[Content] public int UpdatePerFrame = 1;
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[Setting] public string ScriptName = "";
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private string[] ChildTypes = null;
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private int[] ChildTypes = null;
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private ScriptLoadableConfig[] childs = null;
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[Setting] public ScriptableObject target;
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@@ -57,12 +57,12 @@ namespace Demo.Game
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IsSetObjectDisable = BinarySerializeUtility.ReadBool(reader);
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UpdatePerFrame = BinarySerializeUtility.ReadInt(reader);
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ScriptName = BinarySerializeUtility.ReadString(reader);
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ChildTypes = BinarySerializeUtility.DeserializeStringArray(reader);
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ChildTypes = BinarySerializeUtility.DeserializeIntArray(reader);
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int childCount = ChildTypes.Length;
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childs = new ScriptLoadableConfig[childCount];
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for (int i = 0; i < childCount; i++)
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{
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var scriptObject = DefaultInstantiate.GetScriptableObjectInstantiate()[ChildTypes[i]].Invoke();
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var scriptObject = DefaultInstantiate.GetScriptableObjectInstantiate()[DefaultInstantiate.ScriptableObjectID2Typename[ChildTypes[i]]].Invoke();
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scriptObject.EnableScript(target);
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childs[i] = scriptObject.Config;
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childs[i].Deserialize(reader);
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@@ -78,7 +78,7 @@ namespace Demo.Game
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BinarySerializeUtility.WriteInt(writer, UpdatePerFrame);
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BinarySerializeUtility.WriteString(writer, ScriptName);
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childs = (from child in target.Childs select child.Config).ToArray();
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ChildTypes = (from child in childs select child.GetType().Name).ToArray();
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ChildTypes = (from child in childs select DefaultInstantiate.ScriptableObjectTypename2ID[child.target.GetType().Name]).ToArray();
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BinarySerializeUtility.SerializeArray(writer, ChildTypes);
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foreach (var child in childs)
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{
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@@ -133,7 +133,7 @@ namespace Demo.Game
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[Convention.RScript.Variable.Attr.Method]
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public void SetLocalPosition(float x, float y, float z)
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{
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Config.EnterGameLocalPosition = new(x, y, z);
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Config.EnterGameLocalPosition = transform.localPosition = new(x, y, z);
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}
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/// <summary>
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/// 设置欧拉角
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@@ -144,7 +144,7 @@ namespace Demo.Game
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[Convention.RScript.Variable.Attr.Method]
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public void SetLocalEulerAngles(float x, float y, float z)
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{
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Config.EnterGameEulerAngles = new(x, y, z);
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Config.EnterGameEulerAngles = transform.localEulerAngles = new(x, y, z);
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}
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/// <summary>
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/// 设置缩放
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@@ -155,7 +155,7 @@ namespace Demo.Game
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[Convention.RScript.Variable.Attr.Method]
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public void SetLocalScaling(float x, float y, float z)
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{
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Config.EnterGameLocalScaling = new(x, y, z);
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Config.EnterGameLocalScaling = transform.localScale= new(x, y, z);
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}
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/// <summary>
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@@ -166,6 +166,7 @@ namespace Demo.Game
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public void SetObjectDisable()
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{
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Config.IsSetObjectDisable = true;
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gameObject.SetActive(false);
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}
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/// <summary>
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@@ -678,9 +679,12 @@ namespace Demo.Game
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MyHierarchyItem.Release();
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MyHierarchyItem = null;
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}
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this.isEnableScript = false;
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this.Parent = null;
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this.name = "<Unload>";
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if (this /*防假空*/)
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{
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this.isEnableScript = false;
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this.Parent = null;
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this.name = "<Unload>";
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}
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}
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}
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@@ -7,6 +7,7 @@ using Dreamteck.Splines;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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@@ -32,26 +33,33 @@ namespace Demo
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SharedModule.instance.OpenCustomMenu(item, result.ToArray());
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}
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static DefaultInstantiate()
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{
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s_ScriptableObjectInstantiate = new();
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ScriptableObjectTypename2ID = new();
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ScriptableObjectID2Typename = new();
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int cnt = 0;
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foreach (var type in Utility.SeekType(x => x.IsSubclassOf(typeof(ScriptableObject)) && x.GetCustomAttribute<Attr.ScriptableAttribute>() != null))
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{
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var attr = type.GetCustomAttribute<Attr.ScriptableAttribute>();
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s_ScriptableObjectInstantiate.Add(type.Name, () => (ScriptableObject)ConventionUtility.InvokeMember(type.GetMethod(attr.generaterName), null));
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}
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var typelist = s_ScriptableObjectInstantiate.Keys.ToList();
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typelist.Sort();
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foreach (var type in typelist)
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{
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ScriptableObjectTypename2ID.Add(type, cnt);
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ScriptableObjectID2Typename.Add(cnt, type);
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cnt++;
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}
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}
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private static Dictionary<string, Func<ScriptableObject>> s_ScriptableObjectInstantiate;
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public readonly static Dictionary<string, int> ScriptableObjectTypename2ID;
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public readonly static Dictionary<int, string> ScriptableObjectID2Typename;
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public static Dictionary<string, Func<ScriptableObject>> GetScriptableObjectInstantiate()
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{
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//return s_ScriptableObjectInstantiate ??= new Dictionary<string, Func<ScriptableObject>>(GameObjectInstantiate
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// .Union(DDTInstantiate)
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// .Union(TickUpdatementInstantiate)
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// .Union(MaterialUpdatementInstantiate)
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// .Union(SplineInstantiate)
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// .Union(JudgementInstantiate)
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// .Union(SingleVolumeInstantiate));
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if (s_ScriptableObjectInstantiate == null)
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{
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s_ScriptableObjectInstantiate = new();
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foreach (var type in Utility.SeekType(x => x.IsSubclassOf(typeof(ScriptableObject)) && x.GetCustomAttribute<Attr.ScriptableAttribute>() != null))
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{
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var attr = type.GetCustomAttribute<Attr.ScriptableAttribute>();
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s_ScriptableObjectInstantiate.Add(type.Name, () => (ScriptableObject)ConventionUtility.InvokeMember(type.GetMethod(attr.generaterName), null));
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}
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}
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return s_ScriptableObjectInstantiate;
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}
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}
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@@ -32,12 +32,15 @@ namespace Demo.Game
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[Scriptable]
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public class SubWorld : ScriptableObject
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{
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protected override ConfigType.ScriptLoadableConfig MakeConfig()
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{
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return new ConfigType.SubWorldConfig();
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}
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public static SubWorld Make()
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{
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return new GameObject().AddComponent<SubWorld>();
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}
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[Content, SerializeField] private string project;
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[Content, SerializeField] private GameController SubWorldGameController;
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protected override IEnumerator DoSomethingDuringApplyScript()
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@@ -47,7 +50,7 @@ namespace Demo.Game
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ir.completed += x =>
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{
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SubWorldGameController = (from controller in FindObjectsByType<GameController>(FindObjectsSortMode.None)
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where controller.RootSourcePath == project
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where controller.RootSourcePath == GetConfig<ConfigType.SubWorldConfig>().project
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select controller).First();
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ConventionUtility.StartCoroutine(SubWorldGameController.GameInitBySubWorld(GetRoot().InputCatch));
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};
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@@ -66,7 +69,7 @@ namespace Demo.Game
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[Convention.RScript.Variable.Attr.Method]
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public void Load(string project)
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{
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this.project = project;
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GetConfig<ConfigType.SubWorldConfig>().project = project;
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}
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}
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}
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@@ -1,5 +1,6 @@
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using Convention;
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using Demo.Editor.UI;
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using Demo.Game.ConfigType;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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@@ -115,39 +116,9 @@ namespace Demo.Game
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public DataType Position = default;
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public MathExtension.EaseCurveType easeCurveType = MathExtension.EaseCurveType.Linear;
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}
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[Serializable]
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public struct UpdatementCompiledEntries: IDisposable
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{
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public NativeArray<float> TimePoints;
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public NativeArray<DataType> Positions;
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public NativeArray<MathExtension.EaseCurveType> EaseCurveTypes;
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public readonly int Count;
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public UpdatementCompiledEntries(NativeArray<float> timePoints,
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NativeArray<DataType> positions,
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NativeArray<MathExtension.EaseCurveType> easeCurveTypes,
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int count)
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{
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TimePoints = timePoints;
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Positions = positions;
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EaseCurveTypes = easeCurveTypes;
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Count = count;
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}
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public void Dispose()
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{
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if (TimePoints.IsCreated)
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TimePoints.Dispose();
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if (Positions.IsCreated)
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Positions.Dispose();
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if (EaseCurveTypes.IsCreated)
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EaseCurveTypes.Dispose();
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}
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}
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public int Content = 0;
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private readonly List<UpdatementEntry> Entries = new();
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public UpdatementCompiledEntries CompiledEntries;
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protected abstract void UpdateData(DataType data);
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protected abstract DataType Lerp(DataType begin, DataType end, float t);
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@@ -170,18 +141,15 @@ namespace Demo.Game
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private void BuildupCompiledEntriesAndReleaseEntries()
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{
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Entries.Sort((x, y) => x.TimePoint.CompareTo(y.TimePoint));
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CompiledEntries = new(
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new NativeArray<float>(Entries.Count, Allocator.Persistent, NativeArrayOptions.UninitializedMemory),
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new NativeArray<DataType>(Entries.Count, Allocator.Persistent, NativeArrayOptions.UninitializedMemory),
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new NativeArray<MathExtension.EaseCurveType>(Entries.Count, Allocator.Persistent, NativeArrayOptions.UninitializedMemory),
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Entries.Count
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);
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GetConfig<UpdatementConfig<DataType>>().TimePoints = new NativeArray<float>(Entries.Count, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
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GetConfig<UpdatementConfig<DataType>>().Positions = new NativeArray<DataType>(Entries.Count, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
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GetConfig<UpdatementConfig<DataType>>().EaseCurveTypes = new NativeArray<MathExtension.EaseCurveType>(Entries.Count, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
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int index = 0;
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foreach (var item in Entries)
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{
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CompiledEntries.TimePoints[index] = item.TimePoint;
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CompiledEntries.Positions[index] = item.Position;
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CompiledEntries.EaseCurveTypes[index] = item.easeCurveType;
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GetConfig<UpdatementConfig<DataType>>().TimePoints[index] = item.TimePoint;
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GetConfig<UpdatementConfig<DataType>>().Positions[index] = item.Position;
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GetConfig<UpdatementConfig<DataType>>().EaseCurveTypes[index] = item.easeCurveType;
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index++;
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}
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Entries.Clear();
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@@ -190,10 +158,10 @@ namespace Demo.Game
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private void UpdateEntry(int start, float percent)
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{
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int head = start;
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int tail = Mathf.Min(start + 1, CompiledEntries.Count - 1);
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UpdateData(Lerp(CompiledEntries.Positions[start],
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CompiledEntries.Positions[tail],
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MathExtension.Evaluate(Mathf.Clamp01(percent), CompiledEntries.EaseCurveTypes[head])));
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int tail = Mathf.Min(start + 1, GetConfig<UpdatementConfig<DataType>>().TimePoints.Length - 1);
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UpdateData(Lerp(GetConfig<UpdatementConfig<DataType>>().Positions[start],
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GetConfig<UpdatementConfig<DataType>>().Positions[tail],
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MathExtension.Evaluate(Mathf.Clamp01(percent), GetConfig<UpdatementConfig<DataType>>().EaseCurveTypes[head])));
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}
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protected override IEnumerator DoSomethingDuringApplyScript()
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@@ -209,7 +177,7 @@ namespace Demo.Game
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public override void ResetEnterGameStatus()
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{
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base.ResetEnterGameStatus();
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if (CompiledEntries.Count <= 1)
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if (GetConfig<UpdatementConfig<DataType>>().TimePoints.Length <= 1)
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return;
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UpdateEntry(0, 0);
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}
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@@ -217,7 +185,9 @@ namespace Demo.Game
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public override IEnumerator UnloadScript()
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{
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Content = 0;
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CompiledEntries = default;
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GetConfig<UpdatementConfig<DataType>>().TimePoints.Dispose();
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GetConfig<UpdatementConfig<DataType>>().Positions.Dispose();
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GetConfig<UpdatementConfig<DataType>>().EaseCurveTypes.Dispose();
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yield return base.UnloadScript();
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}
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@@ -227,12 +197,12 @@ namespace Demo.Game
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float GetPercentValue()
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{
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if (Content + 1 == CompiledEntries.Count)
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if (Content + 1 == GetConfig<UpdatementConfig<DataType>>().TimePoints.Length)
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return 1;
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return (currentTime - CompiledEntries.TimePoints[Content]) / (CompiledEntries.TimePoints[Content + 1] - CompiledEntries.TimePoints[Content]);
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return (currentTime - GetConfig<UpdatementConfig<DataType>>().TimePoints[Content]) / (GetConfig<UpdatementConfig<DataType>>().TimePoints[Content + 1] - GetConfig<UpdatementConfig<DataType>>().TimePoints[Content]);
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}
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if (CompiledEntries.Count <= 1)
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if (GetConfig<UpdatementConfig<DataType>>().TimePoints.Length <= 1)
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return;
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switch (tickType)
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{
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@@ -240,17 +210,17 @@ namespace Demo.Game
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case TickType.Start:
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{
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Content = 0;
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while (Content + 1 < CompiledEntries.Count && CompiledEntries.TimePoints[Content + 1] < currentTime)
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while (Content + 1 < GetConfig<UpdatementConfig<DataType>>().TimePoints.Length && GetConfig<UpdatementConfig<DataType>>().TimePoints[Content + 1] < currentTime)
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Content++;
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UpdateEntry(Content, GetPercentValue());
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}
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break;
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default:
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if (CompiledEntries.TimePoints[0] > currentTime)
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if (GetConfig<UpdatementConfig<DataType>>().TimePoints[0] > currentTime)
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return;
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if (Content + 1 < CompiledEntries.Count && CompiledEntries.TimePoints[Content + 1] < currentTime)
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if (Content + 1 < GetConfig<UpdatementConfig<DataType>>().TimePoints.Length && GetConfig<UpdatementConfig<DataType>>().TimePoints[Content + 1] < currentTime)
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Content++;
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if (Content + 1 > CompiledEntries.Count)
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if (Content + 1 > GetConfig<UpdatementConfig<DataType>>().TimePoints.Length)
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return;
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UpdateEntry(Content, GetPercentValue());
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break;
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@@ -259,21 +229,22 @@ namespace Demo.Game
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public DataType Evaluate(float time)
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{
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if (CompiledEntries.Count == 0)
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if (GetConfig<UpdatementConfig<DataType>>().TimePoints.Length == 0)
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return default;
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if (CompiledEntries.Count == 1)
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return CompiledEntries.Positions[0];
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if (time < CompiledEntries.TimePoints[0])
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return CompiledEntries.Positions[0];
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for (int i = 1; i < CompiledEntries.Count; i++)
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if (GetConfig<UpdatementConfig<DataType>>().TimePoints.Length == 1)
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return GetConfig<UpdatementConfig<DataType>>().Positions[0];
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if (time < GetConfig<UpdatementConfig<DataType>>().TimePoints[0])
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return GetConfig<UpdatementConfig<DataType>>().Positions[0];
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for (int i = 1; i < GetConfig<UpdatementConfig<DataType>>().TimePoints.Length; i++)
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{
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if (CompiledEntries.TimePoints[i - 1] <= time && CompiledEntries.TimePoints[i] > time)
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if (GetConfig<UpdatementConfig<DataType>>().TimePoints[i - 1] <= time && GetConfig<UpdatementConfig<DataType>>().TimePoints[i] > time)
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{
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return Lerp(CompiledEntries.Positions[i - 1], CompiledEntries.Positions[i],
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(time - CompiledEntries.TimePoints[i - 1]) / (CompiledEntries.TimePoints[i] - CompiledEntries.TimePoints[i - 1]));
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return Lerp(GetConfig<UpdatementConfig<DataType>>().Positions[i - 1], GetConfig<UpdatementConfig<DataType>>().Positions[i],
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(time - GetConfig<UpdatementConfig<DataType>>().TimePoints[i - 1]) /
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(GetConfig<UpdatementConfig<DataType>>().TimePoints[i] - GetConfig<UpdatementConfig<DataType>>().TimePoints[i - 1]));
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}
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}
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return CompiledEntries.Positions[^1];
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return GetConfig<UpdatementConfig<DataType>>().Positions[^1];
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}
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[Content] public GameObject UpdateTarget;
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@@ -293,15 +264,20 @@ namespace Demo.Game
|
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/// <param name="item">实例在父类中控制</param>
|
||||
protected override void SetupTimelineItem(TimelineItem item)
|
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{
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if (CompiledEntries.Count == 0)
|
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if (GetConfig<UpdatementConfig<DataType>>().TimePoints.Length == 0)
|
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return;
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|
||||
item.SetupDuration(new(CompiledEntries.TimePoints[0], CompiledEntries.TimePoints[^1]), GetTimelineItemColor());
|
||||
item.SetupDuration(new(GetConfig<UpdatementConfig<DataType>>().TimePoints[0], GetConfig<UpdatementConfig<DataType>>().TimePoints[^1]), GetTimelineItemColor());
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
CompiledEntries.Dispose();
|
||||
if (GetConfig<UpdatementConfig<DataType>>().TimePoints.IsCreated)
|
||||
GetConfig<UpdatementConfig<DataType>>().TimePoints.Dispose();
|
||||
if (GetConfig<UpdatementConfig<DataType>>().Positions.IsCreated)
|
||||
GetConfig<UpdatementConfig<DataType>>().Positions.Dispose();
|
||||
if (GetConfig<UpdatementConfig<DataType>>().EaseCurveTypes.IsCreated)
|
||||
GetConfig<UpdatementConfig<DataType>>().EaseCurveTypes.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user