重构前夕

This commit is contained in:
2025-10-13 23:54:29 +08:00
parent fca81c514a
commit c23cefd867
4 changed files with 34 additions and 15 deletions

View File

@@ -278,8 +278,10 @@ namespace Demo.Game
private bool IsScrollTimeline = false;
#if UNITY_EDITOR||Using_ProfilerMarker
public ProfilerMarker s_PreparePerfMarkerForSetSongCurrentTime = new(nameof(GameController) + "RuntimeForSetSongCurrentTime");
public ProfilerMarker s_PreparePerfMarker = new(nameof(GameController) + "Runtime");
#endif
private void Update()
{
@@ -293,15 +295,21 @@ namespace Demo.Game
// TODO : 修正这个逻辑,这个逻辑是反常的
if (MainAudio.IsPlaying())
{
#if UNITY_EDITOR||Using_ProfilerMarker
s_PreparePerfMarkerForSetSongCurrentTime.Begin();
#endif
SetSongCurrentTime(CurrentTime);
#if UNITY_EDITOR||Using_ProfilerMarker
s_PreparePerfMarkerForSetSongCurrentTime.End();
#endif
MainObject.ScriptUpdate(CurrentTime, deltaTime, ScriptableObject.TickType.Update);
}
if (IsMain == false)
return;
#if UNITY_EDITOR || Using_ProfilerMarker
s_PreparePerfMarker.Begin(this);
#endif
#if UNITY_EDITOR
if (Keyboard.current[Key.LeftShift].isPressed)
#else
@@ -348,7 +356,9 @@ namespace Demo.Game
}
}
}
#if UNITY_EDITOR||Using_ProfilerMarker
s_PreparePerfMarker.End();
#endif
}
public IEnumerator GameExit()