重构前夕

This commit is contained in:
2025-10-13 23:54:29 +08:00
parent fca81c514a
commit c23cefd867
4 changed files with 34 additions and 15 deletions

View File

@@ -642,12 +642,16 @@ namespace Demo
/// </summary>
public partial class ScriptableObject
{
private bool isEnableScript = false;
public string SourcePath = "";
public string ScriptName = "";
public string ScriptPath;
public string ScriptTypename;
public void EnableScript(string sourcePath, string scriptPath, string scriptType, ScriptableObject parent)
{
#if UNITY_EDITOR||true
#if UNITY_EDITOR||Using_ProfilerMarker
s_PreparePerfMarker = new(ScriptName);
#endif
if (isEnableScript)
@@ -690,6 +694,15 @@ namespace Demo
}
}
/// <summary>
/// 脚本解析与Update执行
/// </summary>
public partial class ScriptableObject
{
}
/// <summary>
/// <para>使用<see cref="ScriptableCallAttribute"/>标记可编辑脚本所能够调用的函数,并附加注释</para>
/// <para>使用<see cref="DefaultScriptAttribute"/>标记派生类,并附加默认模板</para>
@@ -700,12 +713,7 @@ namespace Demo
public static Dictionary<string, Type> FastScriptableObjectTypen = new();
public static bool IsAutoPlay = false;
public string SourcePath = "";
public string ScriptName = "";
public string ScriptPath;
public string ScriptTypename;
#if UNITY_EDITOR||true
#if UNITY_EDITOR||Using_ProfilerMarker
public ProfilerMarker s_PreparePerfMarker;
#endif
public ScriptableObject Parent;
@@ -861,7 +869,7 @@ namespace Demo
return DoLoadSubScriptAsync(type, path, null);
}
/*
/// <summary>
/// 异步加载子脚本
/// </summary>
@@ -878,6 +886,7 @@ namespace Demo
{
StartCoroutine(DoLoadSubScriptAsync(type, path, null));
}
*/
private enum ParseStats
{
@@ -1147,7 +1156,7 @@ namespace Demo
return;
if (gameObject.activeInHierarchy == false)
return;
#if UNITY_EDITOR||true
#if UNITY_EDITOR||Using_ProfilerMarker
s_PreparePerfMarker.Begin(this);
#endif
if (tickType == TickType.Reset)
@@ -1166,7 +1175,7 @@ namespace Demo
{
child.ScriptUpdate(currentTime, deltaTime, tickType);
}
#if UNITY_EDITOR||true
#if UNITY_EDITOR||Using_ProfilerMarker
s_PreparePerfMarker.End();
#endif
}