脚本缓存机制已经被添加
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@@ -220,7 +220,7 @@ namespace Demo.Game
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rootGameObject.SetContent(nameof(SongOffset), SongOffset);
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rootGameObject.SetContent(nameof(IsAutoPlay), IsAutoPlay ? 1 : 0);
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rootGameObject.SetContent("SongLength", MainAudio.CurrentClip.length);
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yield return rootGameObject.ParseScript2Expr(rootObject.LoadAsText());
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yield return rootGameObject.ParseFromScriptFile2Expr(rootObject);
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static void NDFS(ScriptableObject current)
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{
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foreach (var child in current.Childs)
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