自动化生成字典
This commit is contained in:
@@ -1,9 +1,11 @@
|
||||
using Demo.Attr;
|
||||
using Dreamteck.Splines;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Demo.Game
|
||||
{
|
||||
[Scriptable]
|
||||
public class SplineRenderer : BasicSplineRenderer<Dreamteck.Splines.SplineRenderer>
|
||||
{
|
||||
public static SplineRenderer Make()
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
using Demo.Attr;
|
||||
using Dreamteck.Splines;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Demo.Game
|
||||
{
|
||||
[Scriptable]
|
||||
public class SplineSurfaceRenderer : BasicSplineRenderer<SurfaceGenerator>
|
||||
{
|
||||
public static SplineSurfaceRenderer Make()
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
using Convention;
|
||||
using Demo.Attr;
|
||||
using Dreamteck.Splines;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using Convention;
|
||||
using Dreamteck.Splines;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Demo.Game
|
||||
{
|
||||
[Scriptable]
|
||||
public class SplineTrackRenderer : BasicSplineRenderer<PathGenerator>
|
||||
{
|
||||
public static SplineTrackRenderer Make()
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
using Convention;
|
||||
using Demo.Attr;
|
||||
using Dreamteck.Splines;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using Convention;
|
||||
using Dreamteck.Splines;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Demo.Game
|
||||
{
|
||||
[Scriptable]
|
||||
public class SplineTubeRenderer : BasicSplineRenderer<TubeGenerator>
|
||||
{
|
||||
public static SplineTubeRenderer Make()
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
using Demo.Attr;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Demo.Game
|
||||
{
|
||||
[Scriptable]
|
||||
public class SplineAnchor : ScriptableObject, IDependOnSplineCore, IDependOnSplineRenderer
|
||||
{
|
||||
public static SplineAnchor Make()
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
using Convention;
|
||||
using Demo.Attr;
|
||||
using Dreamteck.Splines;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Convention;
|
||||
using Dreamteck.Splines;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Demo.Game
|
||||
@@ -48,6 +49,7 @@ namespace Demo.Game
|
||||
}
|
||||
}
|
||||
|
||||
[Scriptable]
|
||||
public class SplineCore : ScriptableObject
|
||||
{
|
||||
protected override bool IsSelfEnableUpdate => false;
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
using System.Collections;
|
||||
using Convention;
|
||||
using Demo.Attr;
|
||||
using Dreamteck.Splines;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Demo.Game
|
||||
{
|
||||
[Scriptable]
|
||||
public class SplineNode : ScriptableObject
|
||||
{
|
||||
protected override bool IsSelfEnableUpdate => false;
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
using System.Collections;
|
||||
using Convention;
|
||||
using Convention.WindowsUI.Variant;
|
||||
using Demo.Attr;
|
||||
using Dreamteck.Splines;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Demo.Game
|
||||
{
|
||||
[Scriptable]
|
||||
public class SplineMovement : BasicSplineJustFollow
|
||||
{
|
||||
public static SplineMovement Make()
|
||||
|
||||
@@ -1,12 +1,14 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Convention;
|
||||
using Convention.WindowsUI.Variant;
|
||||
using Demo.Attr;
|
||||
using Dreamteck.Splines;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Demo.Game
|
||||
{
|
||||
[Scriptable]
|
||||
public class SplinePointerObject : BasicSplineJustFollow
|
||||
{
|
||||
public static SplinePointerObject Make()
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Convention;
|
||||
using Demo.Attr;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using Convention;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Demo.Game
|
||||
@@ -8,6 +9,7 @@ namespace Demo.Game
|
||||
/// <summary>
|
||||
/// 天然被动跟随
|
||||
/// </summary>
|
||||
[Scriptable]
|
||||
public class SplineRotation : BasicSplineJustFollow
|
||||
{
|
||||
public static SplineRotation Make()
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Demo.Attr;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Demo.Game
|
||||
@@ -5,6 +6,7 @@ namespace Demo.Game
|
||||
/// <summary>
|
||||
/// 天然被动跟随
|
||||
/// </summary>
|
||||
[Scriptable]
|
||||
public class SplineScaling : BasicSplineJustFollow
|
||||
{
|
||||
public static SplineScaling Make()
|
||||
|
||||
Reference in New Issue
Block a user