自动化生成字典

This commit is contained in:
2025-12-12 15:19:10 +08:00
parent ae9793d6f9
commit ddf38a88b6
30 changed files with 353 additions and 294 deletions

View File

@@ -1,9 +1,11 @@
using Demo.Attr;
using Dreamteck.Splines;
using System.Collections;
using UnityEngine;
namespace Demo.Game
{
[Scriptable]
public class SplineRenderer : BasicSplineRenderer<Dreamteck.Splines.SplineRenderer>
{
public static SplineRenderer Make()

View File

@@ -1,9 +1,11 @@
using Demo.Attr;
using Dreamteck.Splines;
using System.Collections;
using UnityEngine;
namespace Demo.Game
{
[Scriptable]
public class SplineSurfaceRenderer : BasicSplineRenderer<SurfaceGenerator>
{
public static SplineSurfaceRenderer Make()

View File

@@ -1,11 +1,13 @@
using Convention;
using Demo.Attr;
using Dreamteck.Splines;
using System;
using System.Collections;
using Convention;
using Dreamteck.Splines;
using UnityEngine;
namespace Demo.Game
{
[Scriptable]
public class SplineTrackRenderer : BasicSplineRenderer<PathGenerator>
{
public static SplineTrackRenderer Make()

View File

@@ -1,11 +1,13 @@
using Convention;
using Demo.Attr;
using Dreamteck.Splines;
using System;
using System.Collections;
using Convention;
using Dreamteck.Splines;
using UnityEngine;
namespace Demo.Game
{
[Scriptable]
public class SplineTubeRenderer : BasicSplineRenderer<TubeGenerator>
{
public static SplineTubeRenderer Make()

View File

@@ -1,9 +1,11 @@
using Demo.Attr;
using System;
using System.Collections;
using UnityEngine;
namespace Demo.Game
{
[Scriptable]
public class SplineAnchor : ScriptableObject, IDependOnSplineCore, IDependOnSplineRenderer
{
public static SplineAnchor Make()

View File

@@ -1,8 +1,9 @@
using Convention;
using Demo.Attr;
using Dreamteck.Splines;
using System;
using System.Collections;
using System.Collections.Generic;
using Convention;
using Dreamteck.Splines;
using UnityEngine;
namespace Demo.Game
@@ -48,6 +49,7 @@ namespace Demo.Game
}
}
[Scriptable]
public class SplineCore : ScriptableObject
{
protected override bool IsSelfEnableUpdate => false;

View File

@@ -1,10 +1,12 @@
using System.Collections;
using Convention;
using Demo.Attr;
using Dreamteck.Splines;
using System.Collections;
using UnityEngine;
namespace Demo.Game
{
[Scriptable]
public class SplineNode : ScriptableObject
{
protected override bool IsSelfEnableUpdate => false;

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@@ -1,11 +1,13 @@
using System.Collections;
using Convention;
using Convention.WindowsUI.Variant;
using Demo.Attr;
using Dreamteck.Splines;
using System.Collections;
using UnityEngine;
namespace Demo.Game
{
[Scriptable]
public class SplineMovement : BasicSplineJustFollow
{
public static SplineMovement Make()

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@@ -1,12 +1,14 @@
using System.Collections;
using System.Collections.Generic;
using Convention;
using Convention.WindowsUI.Variant;
using Demo.Attr;
using Dreamteck.Splines;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Demo.Game
{
[Scriptable]
public class SplinePointerObject : BasicSplineJustFollow
{
public static SplinePointerObject Make()

View File

@@ -1,6 +1,7 @@
using Convention;
using Demo.Attr;
using System;
using System.Collections;
using Convention;
using UnityEngine;
namespace Demo.Game
@@ -8,6 +9,7 @@ namespace Demo.Game
/// <summary>
/// 天然被动跟随
/// </summary>
[Scriptable]
public class SplineRotation : BasicSplineJustFollow
{
public static SplineRotation Make()

View File

@@ -1,3 +1,4 @@
using Demo.Attr;
using UnityEngine;
namespace Demo.Game
@@ -5,6 +6,7 @@ namespace Demo.Game
/// <summary>
/// 天然被动跟随
/// </summary>
[Scriptable]
public class SplineScaling : BasicSplineJustFollow
{
public static SplineScaling Make()