完成Note预制体的创建体系
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@@ -1,6 +1,5 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Convention;
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using UnityEngine;
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@@ -19,6 +18,7 @@ namespace Demo.Game
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[Content, SerializeField] private IInteraction MyInteractionModule;
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[Content, SerializeField] private InteractiveEffectType MyInteractiveLevel = default;
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public abstract void OnInit();
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public abstract void OnBegin();
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public abstract void OnEnd();
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@@ -31,24 +31,28 @@ namespace Demo.Game
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{
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case InteractiveEffectType.VisibleDuration:
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{
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MyInteractionModule.VisibleDurationBeforeEvent.AddListener(OnInit);
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MyInteractionModule.VisibleDurationBeginEvent.AddListener(OnBegin);
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MyInteractionModule.VisibleDurationEndEvent.AddListener(OnEnd);
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}
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break;
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case InteractiveEffectType.InteractiveDuration:
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{
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MyInteractionModule.InteractiveDurationBeforeEvent.AddListener(OnInit);
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MyInteractionModule.InteractiveDurationBeginEvent.AddListener(OnBegin);
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MyInteractionModule.InteractiveDurationEndEvent.AddListener(OnEnd);
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}
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break;
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case InteractiveEffectType.InteractableScoreInterval:
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{
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MyInteractionModule.InteractableScoreIntervalBeforeEvent.AddListener(OnInit);
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MyInteractionModule.InteractableScoreIntervalBeginEvent.AddListener(OnBegin);
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MyInteractionModule.InteractableScoreIntervalEndEvent.AddListener(OnEnd);
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}
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break;
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case InteractiveEffectType.InteractableIntervalThatCanScoreBest:
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{
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MyInteractionModule.InteractableIntervalThatCanScoreBestBeforeEvent.AddListener(OnInit);
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MyInteractionModule.InteractableIntervalThatCanScoreBestBeginEvent.AddListener(OnBegin);
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MyInteractionModule.InteractableIntervalThatCanScoreBestEndEvent.AddListener(OnEnd);
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}
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@@ -65,24 +69,28 @@ namespace Demo.Game
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{
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case InteractiveEffectType.VisibleDuration:
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{
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MyInteractionModule.VisibleDurationBeforeEvent.RemoveListener(OnInit);
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MyInteractionModule.VisibleDurationBeginEvent.RemoveListener(OnBegin);
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MyInteractionModule.VisibleDurationEndEvent.RemoveListener(OnEnd);
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}
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break;
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case InteractiveEffectType.InteractiveDuration:
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{
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MyInteractionModule.InteractiveDurationBeforeEvent.RemoveListener(OnInit);
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MyInteractionModule.InteractiveDurationBeginEvent.RemoveListener(OnBegin);
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MyInteractionModule.InteractiveDurationEndEvent.RemoveListener(OnEnd);
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}
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break;
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case InteractiveEffectType.InteractableScoreInterval:
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{
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MyInteractionModule.InteractableScoreIntervalBeforeEvent.RemoveListener(OnInit);
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MyInteractionModule.InteractableScoreIntervalBeginEvent.RemoveListener(OnBegin);
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MyInteractionModule.InteractableScoreIntervalEndEvent.RemoveListener(OnEnd);
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}
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break;
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case InteractiveEffectType.InteractableIntervalThatCanScoreBest:
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{
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MyInteractionModule.InteractableIntervalThatCanScoreBestBeforeEvent.RemoveListener(OnInit);
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MyInteractionModule.InteractableIntervalThatCanScoreBestBeginEvent.RemoveListener(OnBegin);
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MyInteractionModule.InteractableIntervalThatCanScoreBestEndEvent.RemoveListener(OnEnd);
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}
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