1.调整目录结构, 拆分ab包内容2.开始新增volume物体
This commit is contained in:
@@ -74,6 +74,11 @@ namespace Demo
|
||||
{ $"{nameof(ParticleJudgement)}",ParticleJudgement.Make},
|
||||
};
|
||||
|
||||
public static Dictionary<string, Func<ScriptableObject>> SingleVolumeInstantiate = new()
|
||||
{
|
||||
{ $"{nameof(MotionBlurVolume)}", MotionBlurVolume.Make }
|
||||
};
|
||||
|
||||
public static void OpenInstantiateMenu(this ScriptableObject self, RectTransform item)
|
||||
{
|
||||
List<SharedModule.CallbackData> result = new()
|
||||
@@ -90,14 +95,17 @@ namespace Demo
|
||||
SharedModule.instance.OpenCustomMenu(item, result.ToArray());
|
||||
}
|
||||
|
||||
private static Dictionary<string, Func<ScriptableObject>> s_ScriptableObjectInstantiate;
|
||||
|
||||
public static Dictionary<string, Func<ScriptableObject>> GetScriptableObjectInstantiate()
|
||||
{
|
||||
return new Dictionary<string, Func<ScriptableObject>>(GameObjectInstantiate
|
||||
return s_ScriptableObjectInstantiate ??= new Dictionary<string, Func<ScriptableObject>>(GameObjectInstantiate
|
||||
.Union(DDTInstantiate)
|
||||
.Union(TickUpdatementInstantiate)
|
||||
.Union(MaterialUpdatementInstantiate)
|
||||
.Union(SplineInstantiate)
|
||||
.Union(JudgementInstantiate));
|
||||
.Union(JudgementInstantiate)
|
||||
.Union(SingleVolumeInstantiate));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user