1.调整目录结构, 拆分ab包内容2.开始新增volume物体
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78
Assets/Scripts/Volume/BaseVolume.cs
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78
Assets/Scripts/Volume/BaseVolume.cs
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using Convention;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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namespace Demo.Game
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{
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public abstract class BaseVolume : ScriptableObject
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{
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[Resources, SerializeField] private Volume m_volume;
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protected Volume MyVolume
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{
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get
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{
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if (m_volume == null)
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m_volume = this.GetOrAddComponent<Volume>();
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return m_volume;
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}
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}
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private static readonly Dictionary<string, Type> VolumeOverrideTypes = new()
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{
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{ nameof(MotionBlur), typeof(MotionBlur)}
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};
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public bool HasOverride<T>() where T : VolumeComponent
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{
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return MyVolume.profile.Has<T>();
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}
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public bool HasOverride(string name)
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{
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if (VolumeOverrideTypes.TryGetValue(name, out var type))
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return MyVolume.profile.Has(type);
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return false;
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}
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public T GetOverride<T>() where T : VolumeComponent
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{
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if (MyVolume.profile.TryGet<T>(out var result))
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return result;
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return null;
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}
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public VolumeComponent GetOverride(string name)
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{
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if (VolumeOverrideTypes.TryGetValue(name, out var type))
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if (MyVolume.profile.TryGet<VolumeComponent>(type, out var result))
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return result;
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return null;
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}
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public bool TrySetOverrideField<T, FieldType>(string name, FieldType value) where T : VolumeComponent
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{
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var component = GetOverride<T>();
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if (component == null)
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return false;
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return ConventionUtility.PushValue(component, value, name, BindingFlags.Public | BindingFlags.Instance);
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}
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}
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public abstract class BaseForSingleVolume<T> : BaseVolume where T : VolumeComponent
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{
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private T m_TargetOverride;
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public T TargetOverride
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{
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get
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{
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if (m_TargetOverride == null)
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m_TargetOverride = GetOverride<T>();
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return TargetOverride;
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}
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}
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}
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}
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