1.调整目录结构, 拆分ab包内容2.开始新增volume物体

This commit is contained in:
2025-12-12 11:22:36 +08:00
parent b99b7f2743
commit ee1171d3e3
113 changed files with 467 additions and 115 deletions

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using UnityEngine;
using UnityEngine.Rendering.Universal;
namespace Demo.Game
{
public class MotionBlurVolume : BaseForSingleVolume<MotionBlur>
{
public static MotionBlurVolume Make()
{
return new GameObject().AddComponent<MotionBlurVolume>();
}
[Convention.RScript.Variable.Attr.Method]
public void SetLowMotionBlurQuality()
{
TargetOverride.quality.value = MotionBlurQuality.Low;
}
[Convention.RScript.Variable.Attr.Method]
public void SetMediumMotionBlurQuality()
{
TargetOverride.quality.value = MotionBlurQuality.Medium;
}
[Convention.RScript.Variable.Attr.Method]
public void SetHighMotionBlurQuality()
{
TargetOverride.quality.value = MotionBlurQuality.High;
}
/// <summary>
/// Use this if you need object motion blur.
/// </summary>
[Convention.RScript.Variable.Attr.Method]
public void EnableObjectsMotionBlur()
{
TargetOverride.mode.value = MotionBlurMode.CameraAndObjects;
}
[Convention.RScript.Variable.Attr.Method]
public void SetIntensity(float value)
{
TargetOverride.intensity.value = value;
}
[Convention.RScript.Variable.Attr.Method]
public void SetClamp(float value)
{
TargetOverride.clamp.value = value;
}
}
}