无法修复该泄露(在SplineAnchor以外且仅在ScriptableObject.ScriptUpdateTick时发生,几乎固定为15m/s的速度发生),且在Reload中也发现了该问题的存在

This commit is contained in:
2025-10-11 19:45:43 +08:00
parent 80a39dd71d
commit f14f5a1dda
3 changed files with 3 additions and 3 deletions

View File

@@ -19,7 +19,7 @@ namespace Demo.Game
protected override void UpdateTicks(float currentTime, float deltaTime, TickType tickType)
{
base.UpdateTicks(currentTime, deltaTime, tickType);
Updater?.Invoke();
//Updater?.Invoke();
}
/// <summary>

View File

@@ -960,7 +960,7 @@ PlayerSettings:
QNX: UNITY_POST_PROCESSING_STACK_V2;UNITY_VISUAL_SCRIPTING
Server: UNITY_VISUAL_SCRIPTING
Stadia: UNITY_POST_PROCESSING_STACK_V2
Standalone: ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;ODIN_VALIDATOR;ODIN_VALIDATOR_3_1;PLATFORM_WINDOWS;DREAMTECK_SPLINES;UNITY_POST_PROCESSING_STACK_V2;UNITY_VISUAL_SCRIPTING;ENABLE_CLASS_Interaction
Standalone: ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;ODIN_VALIDATOR;ODIN_VALIDATOR_3_1;PLATFORM_WINDOWS;DREAMTECK_SPLINES;UNITY_POST_PROCESSING_STACK_V2;UNITY_VISUAL_SCRIPTING
VisionOS: UNITY_POST_PROCESSING_STACK_V2;UNITY_VISUAL_SCRIPTING
WebGL: UNITY_POST_PROCESSING_STACK_V2;UNITY_VISUAL_SCRIPTING;DREAMTECK_SPLINES;ODIN_VALIDATOR;ODIN_VALIDATOR_3_1;ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1
Windows Store Apps: UNITY_VISUAL_SCRIPTING