diff --git a/Assets/Plugins/Flee b/Assets/Plugins/Flee index a09b3c1..c9e2493 160000 --- a/Assets/Plugins/Flee +++ b/Assets/Plugins/Flee @@ -1 +1 @@ -Subproject commit a09b3c1eb1f6b2ea840540d1e46737de6573560a +Subproject commit c9e249379698b92caeeb9486ce07237f664f48ac diff --git a/Assets/Scripts/MoreSpline/SplineAnchor.cs b/Assets/Scripts/MoreSpline/SplineAnchor.cs index 4f454fd..6eb2010 100644 --- a/Assets/Scripts/MoreSpline/SplineAnchor.cs +++ b/Assets/Scripts/MoreSpline/SplineAnchor.cs @@ -19,7 +19,7 @@ namespace Demo.Game protected override void UpdateTicks(float currentTime, float deltaTime, TickType tickType) { base.UpdateTicks(currentTime, deltaTime, tickType); - Updater?.Invoke(); + //Updater?.Invoke(); } /// diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 8c416b9..9a10787 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -960,7 +960,7 @@ PlayerSettings: QNX: UNITY_POST_PROCESSING_STACK_V2;UNITY_VISUAL_SCRIPTING Server: UNITY_VISUAL_SCRIPTING Stadia: UNITY_POST_PROCESSING_STACK_V2 - Standalone: ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;ODIN_VALIDATOR;ODIN_VALIDATOR_3_1;PLATFORM_WINDOWS;DREAMTECK_SPLINES;UNITY_POST_PROCESSING_STACK_V2;UNITY_VISUAL_SCRIPTING;ENABLE_CLASS_Interaction + Standalone: ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;ODIN_VALIDATOR;ODIN_VALIDATOR_3_1;PLATFORM_WINDOWS;DREAMTECK_SPLINES;UNITY_POST_PROCESSING_STACK_V2;UNITY_VISUAL_SCRIPTING VisionOS: UNITY_POST_PROCESSING_STACK_V2;UNITY_VISUAL_SCRIPTING WebGL: UNITY_POST_PROCESSING_STACK_V2;UNITY_VISUAL_SCRIPTING;DREAMTECK_SPLINES;ODIN_VALIDATOR;ODIN_VALIDATOR_3_1;ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1 Windows Store Apps: UNITY_VISUAL_SCRIPTING