无法修复该泄露(在SplineAnchor以外且仅在ScriptableObject.ScriptUpdateTick时发生,几乎固定为15m/s的速度发生),且在Reload中也发现了该问题的存在
This commit is contained in:
Submodule Assets/Plugins/Flee updated: a09b3c1eb1...c9e2493796
@@ -19,7 +19,7 @@ namespace Demo.Game
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protected override void UpdateTicks(float currentTime, float deltaTime, TickType tickType)
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protected override void UpdateTicks(float currentTime, float deltaTime, TickType tickType)
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{
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{
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base.UpdateTicks(currentTime, deltaTime, tickType);
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base.UpdateTicks(currentTime, deltaTime, tickType);
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Updater?.Invoke();
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//Updater?.Invoke();
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}
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}
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/// <summary>
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/// <summary>
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@@ -960,7 +960,7 @@ PlayerSettings:
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QNX: UNITY_POST_PROCESSING_STACK_V2;UNITY_VISUAL_SCRIPTING
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QNX: UNITY_POST_PROCESSING_STACK_V2;UNITY_VISUAL_SCRIPTING
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Server: UNITY_VISUAL_SCRIPTING
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Server: UNITY_VISUAL_SCRIPTING
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Stadia: UNITY_POST_PROCESSING_STACK_V2
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Stadia: UNITY_POST_PROCESSING_STACK_V2
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Standalone: ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;ODIN_VALIDATOR;ODIN_VALIDATOR_3_1;PLATFORM_WINDOWS;DREAMTECK_SPLINES;UNITY_POST_PROCESSING_STACK_V2;UNITY_VISUAL_SCRIPTING;ENABLE_CLASS_Interaction
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Standalone: ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;ODIN_VALIDATOR;ODIN_VALIDATOR_3_1;PLATFORM_WINDOWS;DREAMTECK_SPLINES;UNITY_POST_PROCESSING_STACK_V2;UNITY_VISUAL_SCRIPTING
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VisionOS: UNITY_POST_PROCESSING_STACK_V2;UNITY_VISUAL_SCRIPTING
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VisionOS: UNITY_POST_PROCESSING_STACK_V2;UNITY_VISUAL_SCRIPTING
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WebGL: UNITY_POST_PROCESSING_STACK_V2;UNITY_VISUAL_SCRIPTING;DREAMTECK_SPLINES;ODIN_VALIDATOR;ODIN_VALIDATOR_3_1;ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1
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WebGL: UNITY_POST_PROCESSING_STACK_V2;UNITY_VISUAL_SCRIPTING;DREAMTECK_SPLINES;ODIN_VALIDATOR;ODIN_VALIDATOR_3_1;ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1
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Windows Store Apps: UNITY_VISUAL_SCRIPTING
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Windows Store Apps: UNITY_VISUAL_SCRIPTING
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