Updatement数据优化, 性能优化

This commit is contained in:
2025-12-02 15:26:41 +08:00
parent 716a23fad2
commit f3f13f7051
4 changed files with 122 additions and 145 deletions

View File

@@ -1,40 +1,46 @@
using System.Collections;
using System.Collections.Generic;
using Convention;
using UnityEngine;
namespace Demo.Game
{
public class SkyUpdatement : Updatement<Material>, IAssetBundleLoader
public class SkyUpdatement : Updatement<int>, IAssetBundleLoader
{
public static SkyUpdatement Make()
{
return new GameObject().AddComponent<SkyUpdatement>();
}
private readonly Dictionary<string, int> NameCache = new();
private readonly Dictionary<int, Material> MaterialCache = new();
public string SkyAssetBundlePath;
public AssetBundle SkyAssetBundle;
protected override Material Lerp(Material begin, Material end, float t)
protected override int Lerp(int begin, int end, float t)
{
return begin;
}
[Content, SerializeField] private Material Cache;
[Content, SerializeField] private int Cache;
protected override void UpdateData(Material data)
protected override void UpdateData(int data)
{
if (string.IsNullOrEmpty(SkyAssetBundlePath))
return;
if (Cache < 0)
return;
if (Cache != data)
{
RenderSettings.skybox = data;
RenderSettings.skybox = MaterialCache[data];
Cache = data;
}
}
public override IEnumerator UnloadScript()
{
Cache = null;
Cache = -1;
if (string.IsNullOrEmpty(SkyAssetBundlePath) == false)
yield return this.UnloadAssetBundle(SkyAssetBundlePath);
SkyAssetBundlePath = "";
@@ -67,7 +73,13 @@ namespace Demo.Game
ir.completed += delegate
{
var mat = ir.asset as Material;
ManualAddEntry(time, mat, default);
if (NameCache.TryGetValue(sky, out int id) == false)
{
id = NameCache.Count;
NameCache[sky] = id;
}
MaterialCache[id] = mat;
ManualAddEntry(time, id, default);
};
yield return ir;
}

View File

@@ -3,11 +3,12 @@ using Demo.Editor.UI;
using System;
using System.Collections;
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine;
namespace Demo.Game
{
public abstract class Updatement<DataType> : TimelineScriptObject
public abstract class Updatement<DataType> : TimelineScriptObject where DataType : struct
{
[Serializable]
public class UpdatementEntry
@@ -16,9 +17,29 @@ namespace Demo.Game
public DataType Position = default;
public MathExtension.EaseCurveType easeCurveType = MathExtension.EaseCurveType.Linear;
}
[Serializable]
public struct UpdatementCompiledEntries
{
public NativeArray<float> TimePoints;
public NativeArray<DataType> Positions;
public NativeArray<MathExtension.EaseCurveType> EaseCurveTypes;
public readonly int Count;
public UpdatementCompiledEntries(NativeArray<float> timePoints,
NativeArray<DataType> positions,
NativeArray<MathExtension.EaseCurveType> easeCurveTypes,
int count)
{
TimePoints = timePoints;
Positions = positions;
EaseCurveTypes = easeCurveTypes;
Count = count;
}
}
public int Content = 0;
public readonly List<UpdatementEntry> Entries = new();
private List<UpdatementEntry> Entries = new();
public UpdatementCompiledEntries CompiledEntries;
protected abstract void UpdateData(DataType data);
protected abstract DataType Lerp(DataType begin, DataType end, float t);
@@ -38,16 +59,40 @@ namespace Demo.Game
});
}
private void BuildupCompiledEntriesAndReleaseEntries()
{
Entries.Sort((x, y) => x.TimePoint.CompareTo(y.TimePoint));
CompiledEntries = new(
new NativeArray<float>(Entries.Count, Allocator.Persistent),
new NativeArray<DataType>(Entries.Count, Allocator.Persistent),
new NativeArray<MathExtension.EaseCurveType>(Entries.Count, Allocator.Persistent),
Entries.Count
);
int index = 0;
foreach (var item in Entries)
{
CompiledEntries.TimePoints[index] = item.TimePoint;
CompiledEntries.Positions[index] = item.Position;
CompiledEntries.EaseCurveTypes[index] = item.easeCurveType;
index++;
}
Entries.Clear();
Entries = null;
}
private void UpdateEntry(int start, float percent)
{
UpdatementEntry head = Entries[start], tail = Entries[Mathf.Min(start + 1, Entries.Count - 1)];
UpdateData(Lerp(head.Position, tail.Position, MathExtension.Evaluate(Mathf.Clamp01(percent), head.easeCurveType)));
int head = start;
int tail = Mathf.Min(start + 1, CompiledEntries.Count - 1);
UpdateData(Lerp(CompiledEntries.Positions[start],
CompiledEntries.Positions[tail],
MathExtension.Evaluate(Mathf.Clamp01(percent), CompiledEntries.EaseCurveTypes[head])));
}
protected override IEnumerator DoSomethingDuringApplyScript()
{
yield return base.DoSomethingDuringApplyScript();
Entries.Sort((x, y) => x.TimePoint.CompareTo(y.TimePoint));
BuildupCompiledEntriesAndReleaseEntries();
if (UpdateTarget == null)
{
UpdateTarget = Parent.gameObject;
@@ -63,7 +108,7 @@ namespace Demo.Game
public override IEnumerator UnloadScript()
{
Content = 0;
Entries.Clear();
CompiledEntries = default;
yield return base.UnloadScript();
}
@@ -73,10 +118,10 @@ namespace Demo.Game
float GetPercentValue()
{
return (currentTime - Entries[Content].TimePoint) / (Entries[Content + 1].TimePoint - Entries[Content].TimePoint);
return (currentTime - CompiledEntries.TimePoints[Content]) / (CompiledEntries.TimePoints[Content + 1] - CompiledEntries.TimePoints[Content]);
}
if (Entries.Count <= 1)
if (CompiledEntries.Count <= 1)
return;
switch (tickType)
{
@@ -84,19 +129,19 @@ namespace Demo.Game
case TickType.Start:
{
Content = 0;
while (Content + 1 < Entries.Count && Entries[Content + 1].TimePoint < currentTime)
while (Content + 1 < CompiledEntries.Count && CompiledEntries.TimePoints[Content + 1] < currentTime)
Content++;
UpdateEntry(Content, GetPercentValue());
}
break;
default:
if (Entries[0].TimePoint > currentTime)
if (CompiledEntries.TimePoints[0] > currentTime)
return;
if (Content + 1 >= Entries.Count)
if (Content + 1 >= CompiledEntries.Count)
return;
if (Entries[Content + 1].TimePoint < currentTime)
if (CompiledEntries.TimePoints[Content + 1] < currentTime)
Content++;
if (Content + 1 >= Entries.Count)
if (Content + 1 >= CompiledEntries.Count)
UpdateEntry(Content, 1);
else
UpdateEntry(Content, GetPercentValue());
@@ -106,21 +151,21 @@ namespace Demo.Game
public DataType Evaluate(float time)
{
if (Entries.Count == 0)
if (CompiledEntries.Count == 0)
return default;
if (Entries.Count == 1)
return Entries[0].Position;
if (time < Entries[0].TimePoint)
return Entries[0].Position;
for (int i = 1; i < Entries.Count; i++)
if (CompiledEntries.Count == 1)
return CompiledEntries.Positions[0];
if (time < CompiledEntries.TimePoints[0])
return CompiledEntries.Positions[0];
for (int i = 1; i < CompiledEntries.Count; i++)
{
if (Entries[i - 1].TimePoint <= time && Entries[i].TimePoint > time)
if (CompiledEntries.TimePoints[i - 1] <= time && CompiledEntries.TimePoints[i] > time)
{
return Lerp(Entries[i - 1].Position, Entries[i].Position,
(time - Entries[i - 1].TimePoint) / (Entries[i].TimePoint - Entries[i - 1].TimePoint));
return Lerp(CompiledEntries.Positions[i - 1], CompiledEntries.Positions[i],
(time - CompiledEntries.TimePoints[i - 1]) / (CompiledEntries.TimePoints[i] - CompiledEntries.TimePoints[i - 1]));
}
}
return Entries[^1].Position;
return CompiledEntries.Positions[^1];
}
[Content] public GameObject UpdateTarget;
@@ -140,107 +185,10 @@ namespace Demo.Game
/// <param name="item">实例在父类中控制</param>
protected override void SetupTimelineItem(TimelineItem item)
{
if (Entries.Count == 0)
if (CompiledEntries.Count == 0)
return;
item.SetupDuration(new(Entries[0].TimePoint, Entries[^1].TimePoint), GetTimelineItemColor());
}
}
public interface ILocalUpdatement<DataType>: IScriptableObject
{
int Content { get; set; }
public List<ILocalUpdatementExtension.UpdatementEntry<DataType>> Entries { get; set; }
void UpdateData(DataType data);
DataType Lerp(DataType begin, DataType end, float t);
}
public static class ILocalUpdatementExtension
{
[Serializable]
public class UpdatementEntry<DataType>
{
public float TimePoint = 0;
public DataType Position = default;
public MathExtension.EaseCurveType easeCurveType = MathExtension.EaseCurveType.Linear;
}
public static void AddEntry<DataType>(this ILocalUpdatement<DataType> self, float time, DataType position, MathExtension.EaseCurveType curveType)
{
self.Entries.Add(new()
{
TimePoint = time,
Position = position,
easeCurveType = curveType
});
}
public static void UpdateEntry<DataType>(this ILocalUpdatement<DataType> self, int start, float percent)
{
UpdatementEntry<DataType> head = self.Entries[start], tail = self.Entries[Mathf.Min(start + 1, self.Entries.Count - 1)];
self.UpdateData(self.Lerp(head.Position, tail.Position, MathExtension.Evaluate(Mathf.Clamp01(percent), head.easeCurveType)));
}
public static void LoadScriptHelper<DataType>(this ILocalUpdatement<DataType> self)
{
if (self.Entries.Count < 2)
{
self.Entries = new()
{
new()
{
TimePoint=0,
Position=default,
},
new()
{
TimePoint = float.MaxValue,
Position=default,
}
};
}
else
{
self.Entries.Sort((x, y) => x.TimePoint.CompareTo(y.TimePoint));
}
}
public static void UnloadScriptHelper<DataType>(this ILocalUpdatement<DataType> self)
{
self.Content = 0;
self.Entries = new();
}
public static void UpdateTicks<DataType>(this ILocalUpdatement<DataType> self, float currentTime, ScriptableObject.TickType tickType)
{
switch (tickType)
{
case ScriptableObject.TickType.Pause:
//case TickType.LateUpdate:
break;
case ScriptableObject.TickType.Reset:
case ScriptableObject.TickType.Start:
{
self.Content = 0;
while (self.Entries[self.Content + 1].TimePoint < currentTime)
self.Content++;
UpdateEntry(self, self.Content, 0);
}
break;
default:
if (self.Entries[0].TimePoint > currentTime)
return;
if (self.Content + 1 >= self.Entries.Count)
return;
if (self.Entries[self.Content + 1].TimePoint < currentTime)
self.Content++;
if (self.Content + 1 >= self.Entries.Count)
UpdateEntry(self, self.Content, 1);
else
UpdateEntry(self, self.Content,
(currentTime - self.Entries[self.Content].TimePoint) /
(self.Entries[self.Content + 1].TimePoint - self.Entries[self.Content].TimePoint));
break;
}
item.SetupDuration(new(CompiledEntries.TimePoints[0], CompiledEntries.TimePoints[^1]), GetTimelineItemColor());
}
}
}

View File

@@ -5,32 +5,36 @@ using UnityEngine;
namespace Demo.Game
{
public class LookAtAnchor : Updatement<ScriptableObject>
public class LookAtAnchor : Updatement<int>
{
public static LookAtAnchor Make()
{
return new GameObject().AddComponent<LookAtAnchor>();
}
protected override ScriptableObject Lerp(ScriptableObject begin, ScriptableObject end, float t)
protected override int Lerp(int begin, int end, float t)
{
return begin;
}
[Content] public ScriptableObject LookAtObject;
private readonly List<ScriptableObject> LookAtCache = new();
[Content] public int LookAtObject;
[Content] public bool IsEnableUpdateEveryTick = false;
protected override void UpdateData(ScriptableObject data)
protected override void UpdateData(int data)
{
ScriptableObject target = LookAtCache[LookAtObject];
if (data != LookAtObject)
{
LookAtObject = data;
transform.LookAt(LookAtObject.transform);
if (target != null)
transform.LookAt(target.transform);
}
else if (IsEnableUpdateEveryTick)
{
if (LookAtObject != null)
transform.LookAt(LookAtObject.transform);
if (target != null)
transform.LookAt(target.transform);
}
}
@@ -40,7 +44,8 @@ namespace Demo.Game
[Convention.RScript.Variable.Attr.Method]
public void Add(float time, ScriptableObject target)
{
ManualAddEntry(time, target, default);
LookAtCache.Add(target);
ManualAddEntry(time, LookAtCache.Count - 1, default);
}
/// <summary>

View File

@@ -1,41 +1,47 @@
using Convention;
using System.Collections;
using System.Collections.Generic;
using Convention;
using UnityEngine;
using UnityEngine.Rendering.LookDev;
namespace Demo.Game
{
public class MaterialUpdatement : Updatement<Material>, IAssetBundleLoader
public class MaterialUpdatement : Updatement<int>, IAssetBundleLoader
{
public static MaterialUpdatement Make()
{
return new GameObject().AddComponent<MaterialUpdatement>();
}
private readonly Dictionary<string, int> NameCache = new();
private readonly Dictionary<int, Material> MaterialCache = new();
public string MaterialAssetBundlePath = null;
public AssetBundle MaterialAssetBundle = null;
protected override Material Lerp(Material begin, Material end, float t)
protected override int Lerp(int begin, int end, float t)
{
return begin;
}
[Content, SerializeField] private Material Cache;
[Content, SerializeField] private int Cache;
protected override void UpdateData(Material data)
protected override void UpdateData(int data)
{
if (string.IsNullOrEmpty(MaterialAssetBundlePath))
return;
if (Cache < 0)
return;
if (Cache != data && Parent.TryGetComponent<MeshRenderer>(out var meshRenderer))
{
meshRenderer.material = data;
meshRenderer.material = MaterialCache[data];
Cache = data;
}
}
public override IEnumerator UnloadScript()
{
Cache = null;
Cache = -1;
if (string.IsNullOrEmpty(MaterialAssetBundlePath) == false)
yield return this.UnloadAssetBundle(MaterialAssetBundlePath);
MaterialAssetBundlePath = null;
@@ -66,7 +72,13 @@ namespace Demo.Game
ir.completed += x =>
{
var mat = ir.asset as Material;
ManualAddEntry(time, mat, default);
if (NameCache.TryGetValue(material, out int id) == false)
{
id = NameCache.Count;
NameCache[material] = id;
}
MaterialCache[id] = mat;
ManualAddEntry(time, id, default);
};
yield return ir;
}