using System.Collections; using System.Collections.Generic; using Convention; using UnityEngine; using System; using Unity.Collections; using UnityEngine.Rendering; namespace Demo.Game { public class DDT : ScriptableObject { protected override bool IsSelfEnableUpdate => false; public static DDT Make() { return new GameObject().AddComponent(); } public NativeArray Datas = new(128, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); public int Count { get; private set; } = 0; [Convention.RScript.Variable.Attr.Method] public void Add(float value) { if (Count >= Datas.Length) Datas.ResizeArray(Mathf.FloorToInt(Count * 1.5f)); Datas[Count] = value; Count++; } [Convention.RScript.Variable.Attr.Method] public void Add(int barSplitTimes, int barCount, int tickCount) { Add((barCount + tickCount / (float)barSplitTimes) * OneBarTime); } [Convention.RScript.Variable.Attr.Method] public float At(int index) { if (index < 0) index = Count + index; if (index < 0 || index >= Count) throw new IndexOutOfRangeException($"{index} is out of [0, {Count})"); return Datas[index]; } /// /// 获取数据长度 /// /// [Convention.RScript.Variable.Attr.Method] public int GetCount() { return Count; } } }