#include "PrefabRootObject.helper.h" //Load(ab,prefab) //ResetTimePoint(id,delta,value) //NextTimePoint(id,times) //SetTimePoint(id,value) //LoadSubScript(type,path) //SetValue(field,value) //SetLocalPosition(x,y,z) //SetLocalEulerAngles(x,y,z) //SetLocalScaling(x,y,z) //SetObjectDisable() Load(terrain1.ab, TerrainScene1);