using System;
using UnityEngine.Rendering;
///
/// A volume parameter that holds a VolumetricFogRenderPassEvent value.
///
[Serializable]
public sealed class VolumetricFogRenderPassEventParameter : VolumeParameter
{
///
/// Creates a new VolumetricFogRenderPassEventParameter instance.
///
///
///
public VolumetricFogRenderPassEventParameter(VolumetricFogRenderPassEvent value, bool overrideState = false) : base(value, overrideState)
{
}
}