using System; using UnityEngine.Rendering; /// /// A volume parameter that holds a VolumetricFogRenderPassEvent value. /// [Serializable] public sealed class VolumetricFogRenderPassEventParameter : VolumeParameter { /// /// Creates a new VolumetricFogRenderPassEventParameter instance. /// /// /// public VolumetricFogRenderPassEventParameter(VolumetricFogRenderPassEvent value, bool overrideState = false) : base(value, overrideState) { } }