#include "Anchor.h" //LoadSubScript(type,path) //SetValue(field,value) //SetLocalPosition(x,y,z) //SetLocalEulerAngles(x,y,z) //SetLocalScaling(x,y,z) //SetObjectDisable() LoadSubScript(CameraObject, CameraLayer/CameraObject.h); LoadSubScript(SplineCore, CameraLayer/CameraMovementCore.h); LoadSubScript(SplineHeadObject, CameraLayer/CameraMovement.h);