#include "SplineMovement.h" //JustFollow() //Add(time,value,curveType) //Load(path) //SetUpdateTarget(path) //ResetTimeline(id,delta,value) //NextTimePoint(id,times) //SetTimePoint(id,value) //LoadSubScript(type,path) //SetValue(field,value) //SetLocalPosition(x,y,z) //SetLocalEulerAngles(x,y,z) //SetLocalScaling(x,y,z) //SetObjectDisable() SetUpdateTarget(CameraObject.h); Load(CameraMovementCore.h); Add(0, 0, Linear); Add(3, 1, Linear);