#include "Anchor.h" //LoadSubScript(type,path) //SetValue(field,value) //SetLocalPosition(x,y,z) //SetLocalEulerAngles(x,y,z) //SetLocalScaling(x,y,z) //SetObjectDisable() LoadSubScript(Anchor, Scenes/Layer1.h); LoadSubScript(Anchor, Scenes/Layer2.h);