#include "SplineTubeRenderer.h" //Add(time,from,to,curveType) //LoadSpline(path) //LoadMaterial(ab,material) //SetUpdateTarget(path) //ResetTimePoint(id,delta,value) //NextTimePoint(id,times) //SetTimePoint(id,value) //LoadSubScript(type,path) //SetValue(field,value) //SetLocalPosition(x,y,z) //SetLocalEulerAngles(x,y,z) //SetLocalScaling(x,y,z) //SetObjectDisable() LoadSpline(CameraMovementCore.h); Add(0, 0, 0.3, Linear); Add(2, 0, 1, Linear);