using Convention; using Demo.Attr; using System.Collections; using UnityEngine; namespace Demo.Game { [Scriptable] public class VolumeFloatUpdatement : BaseVolumeUpdatement { public static VolumeFloatUpdatement Make() { return new GameObject().AddComponent(); } protected override float Lerp(float begin, float end, float t) { return Mathf.Lerp(begin, end, t); } } }