#include "ScriptableObject.helper.h"
#define IEffectHookObject
/*
绑定IInteraction对象,若不手动绑定则会自动绑定到父物体的IInteraction
*/
#define Bind(path)
/*
设置监听状态,当目标进入指定监听的状态时触发启动事件,退出时触发结束事件
VisibleDuration,InteractiveDuration,InteractableScoreInterval,InteractableIntervalThatCanScoreBest
*/
#define SetInteractiveEffectType(type)