#include "ScriptableObject.helper.h" #define IEffectHookObject /* 绑定IInteraction对象,若不手动绑定则会自动绑定到父物体的IInteraction */ #define Bind(path) /* 设置监听状态,当目标进入指定监听的状态时触发启动事件,退出时触发结束事件 VisibleDuration,InteractiveDuration,InteractableScoreInterval,InteractableIntervalThatCanScoreBest */ #define SetInteractiveEffectType(type)