using Convention; using Demo.Attr; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Demo.Game { [Scriptable] public class SkyUpdatement : Updatement, IAssetBundleLoader { public static SkyUpdatement Make() { return new GameObject().AddComponent(); } private int SkyAssetBundleLoaderStatus = 0; private readonly Dictionary NameCache = new(); private readonly Dictionary MaterialCache = new(); public string SkyAssetBundlePath; public AssetBundle SkyAssetBundle; protected override int Lerp(int begin, int end, float t) { return begin; } [Content, SerializeField] private int Cache = -1; protected override IEnumerator DoSomethingDuringApplyScript() { yield return base.DoSomethingDuringApplyScript(); yield return new WaitUntil(() => SkyAssetBundleLoaderStatus == 0); } protected override void UpdateData(int data) { if (string.IsNullOrEmpty(SkyAssetBundlePath)) return; if (Cache != data) { if (data < 0) RenderSettings.skybox = null; else RenderSettings.skybox = MaterialCache[data]; Cache = data; } } public override IEnumerator UnloadScript() { Cache = -1; if (string.IsNullOrEmpty(SkyAssetBundlePath) == false) yield return this.UnloadAssetBundle(SkyAssetBundlePath); SkyAssetBundlePath = ""; yield return base.UnloadScript(); } /// /// 对应ab包名称,自动匹配对应平台 /// /// [Convention.RScript.Variable.Attr.Method] public void Load(string ab) { SkyAssetBundleLoaderStatus++; ConventionUtility.StartCoroutine(this.LoadAssetBundle(ab, x => { SkyAssetBundlePath = ab; SkyAssetBundle = x; SkyAssetBundleLoaderStatus--; })); } /// /// 在指定时刻切换天空 /// /// /// [Convention.RScript.Variable.Attr.Method] public void Add(float time, string sky) { IEnumerator Foo() { yield return new WaitUntil(() => SkyAssetBundle != null); var ir = SkyAssetBundle.LoadAssetAsync(sky); ir.completed += delegate { var mat = ir.asset as Material; if (NameCache.TryGetValue(sky, out int id) == false) { id = NameCache.Count; NameCache[sky] = id; } MaterialCache[id] = mat; ManualAddEntry(time, id, default); SkyAssetBundleLoaderStatus--; }; yield return ir; } SkyAssetBundleLoaderStatus++; ConventionUtility.StartCoroutine(Foo()); } } }