using Convention; using Demo.Attr; using System; using System.Collections; using System.Collections.Generic; using System.IO; using Unity.Collections; using UnityEngine; using UnityEngine.Rendering; namespace Demo.Game { [Scriptable] public class DDT : ScriptableObject { protected override bool IsSelfEnableUpdate => false; public static DDT Make() { return new GameObject().AddComponent(); } public NativeArray Datas = new(128, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); public int Count { get; private set; } = 0; [Convention.RScript.Variable.Attr.Method] public void Add(float value) { if (Count >= Datas.Length) Datas.ResizeArray(Mathf.FloorToInt(Count * 1.5f)); Datas[Count] = value; Count++; } [Convention.RScript.Variable.Attr.Method] public void Add(int barSplitTimes, int barCount, int tickCount) { Add((barCount + tickCount / (float)barSplitTimes) * OneBarTime); } [Convention.RScript.Variable.Attr.Method] public float At(int index) { if (index < 0) index = Count + index; if (index < 0 || index >= Count) throw new IndexOutOfRangeException($"{index} is out of [0, {Count})"); return Datas[index]; } /// /// 获取数据长度 /// /// [Convention.RScript.Variable.Attr.Method] public int GetCount() { return Count; } private void OnDestroy() { if (Datas.IsCreated) Datas.Dispose(); } #region Serialize protected override bool IsImptSerialize => true; protected override IEnumerator CreateAndLoadingImptCacheFile(ToolFile scriptFile, ToolFile cacheFile) { yield return this.ParseScript2Expr(scriptFile.LoadAsText()); using var stream = File.OpenWrite(cacheFile.GetFullPath()); using var writer = new BinaryWriter(stream); writer.Write(Count); for (int i = 0; i < Count; i++) { writer.Write(Datas[i]); } } protected override IEnumerator LoadFromImptCacheFile(ToolFile cacheFile) { using var stream = File.OpenRead(cacheFile.GetFullPath()); using var reader = new BinaryReader(stream); Count = reader.ReadInt32(); Datas.ResizeArray(Mathf.Max(128, Count)); for (int i = 0; i < Count; i++) { Datas[i] = reader.ReadSingle(); } yield break; } #endregion #if UNITY_EDITOR [Setting, SerializeField] private List d_Datas = new(); protected override IEnumerator DoSomethingDuringApplyScript() { yield return base.DoSomethingDuringApplyScript(); for (int i = 0; i < Count; i++) d_Datas.Add(Datas[i]); } #endif } }