using Convention; using Convention.WindowsUI.Variant; using Demo.Attr; using Dreamteck.Splines; using System.Collections; using UnityEngine; namespace Demo.Game { [Scriptable] public class SplineMovement : BasicSplineJustFollow { public static SplineMovement Make() { return new GameObject().AddComponent(); } protected override void UpdateData(float data) { UpdateTarget.transform.position = MySplineCore.MySplineComputer.EvaluatePosition(data); } } }