using Demo.Attr; using UnityEngine; namespace Demo.Game { /// /// 天然被动跟随 /// [Scriptable] public class SplineScaling : BasicSplineJustFollow { public static SplineScaling Make() { return new GameObject().AddComponent(); } protected override void UpdateData(float data) { UpdateTarget.transform.localScale = Vector3.one * MySplineCore.MySplineComputer.Evaluate(data).size; } } }