Files
Convention-Unity-Demo/Assets/Scripts/Framework/DDT.cs

64 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Convention;
using UnityEngine;
using System;
namespace Demo.Game
{
public class DDT : ScriptableObject, IEnumerable<float>
{
protected override bool IsSelfEnableUpdate => false;
public static DDT Make()
{
return new GameObject().AddComponent<DDT>();
}
public List<float> Datas = new();
[Convention.RScript.Variable.Attr.Method]
public void Add(float value)
{
Datas.Add(value);
}
[Convention.RScript.Variable.Attr.Method]
public void Add(int barSplitTimes, int barCount, int tickCount)
{
Datas.Add((barCount + tickCount / (float)barSplitTimes) * OneBarTime);
}
[Convention.RScript.Variable.Attr.Method]
public float At(int index)
{
if (index < 0)
index = Datas.Count + index;
if (index < 0 || index >= Datas.Count)
throw new IndexOutOfRangeException($"{index} is out of [0, {Datas.Count})");
return Datas[index];
}
/// <summary>
/// »ñÈ¡Êý¾Ý³¤¶È
/// </summary>
/// <returns></returns>
[Convention.RScript.Variable.Attr.Method]
public int GetCount()
{
return Datas.Count;
}
public IEnumerator<float> GetEnumerator()
{
return ((IEnumerable<float>)Datas).GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable)Datas).GetEnumerator();
}
public int Count => Datas.Count;
}
}