Files
Convention-Unity-Demo/Assets/Scripts/LookAtAnchor.cs
2025-11-24 18:02:57 +08:00

55 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Convention;
using UnityEngine;
namespace Demo.Game
{
public class LookAtAnchor : Updatement<ScriptableObject>
{
public static LookAtAnchor Make()
{
return new GameObject().AddComponent<LookAtAnchor>();
}
protected override ScriptableObject Lerp(ScriptableObject begin, ScriptableObject end, float t)
{
return begin;
}
[Content] public ScriptableObject LookAtObject;
[Content] public bool IsEnableUpdateEveryTick = false;
protected override void UpdateData(ScriptableObject data)
{
if (data != LookAtObject)
{
LookAtObject = data;
transform.LookAt(LookAtObject.transform);
}
else if (IsEnableUpdateEveryTick)
{
if (LookAtObject != null)
transform.LookAt(LookAtObject.transform);
}
}
/// <summary>
/// 在指定时刻切换面向的物体,并尝试一次更新
/// </summary>
[Convention.RScript.Variable.Attr.Method]
public void Add(float time, ScriptableObject target)
{
ManualAddEntry(time, target, default);
}
/// <summary>
/// 启动自动更新,将持续锁定面向的物体并更新
/// </summary>
[Convention.RScript.Variable.Attr.Method]
public void EnableUpdateEveryTick()
{
IsEnableUpdateEveryTick = true;
}
}
}