80 lines
2.4 KiB
C#
80 lines
2.4 KiB
C#
using System.Collections;
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using Dreamteck.Splines;
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using UnityEngine;
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namespace Demo.Game
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{
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public class SplineNode : ScriptableObject
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{
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protected override bool IsSelfEnableUpdate => false;
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public static SplineNode Make()
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{
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return new GameObject("", typeof(Node)).AddComponent<SplineNode>();
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}
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private Node m_MyNode;
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public float NodeSize = 1;
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public Color NodeColor = Color.white;
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public bool IsSetupNodeRotation = false;
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public Vector3 NodeRotation = Vector3.zero;
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public int MyNodeContent = 0;
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public Node MyNode
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{
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get
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{
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if (m_MyNode == null)
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m_MyNode = GetComponent<Node>();
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return m_MyNode;
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}
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}
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public void AddTo(SplineCore core)
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{
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MyNodeContent = core.NodeContent;
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core.MySplineComputer.SetPointColor(MyNodeContent, NodeColor);
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core.MySplineComputer.SetPointSize(MyNodeContent, NodeSize);
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core.MySplineComputer.SetPointNormal(MyNodeContent, IsSetupNodeRotation ? NodeRotation.normalized : transform.up);
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MyNode.AddConnection(core.MySplineComputer, MyNodeContent);
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}
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/// <summary>
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/// 设置节点大小,默认为1
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/// </summary>
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/// <param name="size"></param>
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[Convention.RScript.Variable.Attr.Method]
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public void SetNodeSize(float size)
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{
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NodeSize = size;
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}
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/// <summary>
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/// 设置节点颜色,默认为(1,1,1,1)
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/// </summary>
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/// <param name="r"></param>
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/// <param name="g"></param>
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/// <param name="b"></param>
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/// <param name="a"></param>
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[Convention.RScript.Variable.Attr.Method]
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public void SetNodeColor(float r, float g, float b, float a)
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{
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NodeColor = new(r, g, b, a);
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}
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/// <summary>
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/// 设置节点旋转,节点正面forward向量为法线
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/// </summary>
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/// <param name="x"></param>
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/// <param name="y"></param>
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/// <param name="z"></param>
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[Convention.RScript.Variable.Attr.Method]
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public void SetNodeRotation(float x, float y, float z)
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{
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IsSetupNodeRotation = true;
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this.transform.localEulerAngles = NodeRotation = new(x, y, z);
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}
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}
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}
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