63 lines
2.1 KiB
C#
63 lines
2.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using Demo.Game;
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using UnityEngine;
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namespace Demo.Game
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{
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public class SplineAnchor : ScriptableObject,IDependOnSplineCore, IDependOnSplineRenderer
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{
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public static SplineAnchor Make()
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{
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return new GameObject().AddComponent<SplineAnchor>();
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}
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public SplineCore MySplineCore { get; set; }
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public BasicSplineRenderer MySplineRenderer { get; set; }
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/// <summary>
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/// 加载并绑定到新样条线
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/// </summary>
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/// <param name="path">对象路径, 不存在时则立刻加载</param>
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[ScriptableCall(DependOnSplineCoreUtility.LoadSplineDescription)]
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public IEnumerator LoadSpline(string path)
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{
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yield return this.LoadSplineTool(path);
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}
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/// <summary>
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/// 必须先执行LoadSpline加载样条线
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/// </summary>
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/// <param name="value">百分比所在位置,取值范围是[0,1]</param>
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[ScriptableCall(@"
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<summary>
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必须先执行LoadSpline加载样条线
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</summary>
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<param name=""value"">百分比所在位置,取值范围是[0,1]</param>
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")]
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public void EvaluatePosition(string value)
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{
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transform.position = MySplineCore.MySplineComputer.EvaluatePosition(Parse(value));
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}
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/// <summary>
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/// 绑定到样条线渲染器上(必须已经加载),
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/// 并设置位置为指定时间的时刻渲染器所生成的头部位置
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/// </summary>
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/// <param name="path">对象路径, 不存在时则立刻加载</param>
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/// <param name="time">时刻</param>
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[ScriptableCall(@"
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<summary>
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绑定到样条线渲染器上(必须已经加载),
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并设置位置为指定时间的时刻渲染器所生成的头部位置
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</summary>
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<param name=""path"">对象路径, 不存在时则立刻加载</param>
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<param name=""time"">时刻</param>
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")]
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public void LoadSplineRenderer(string path, string time)
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{
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transform.position = this.LoadSplineRendererTool(path).EvaluateClipToPosition(Parse(time));
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}
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}
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}
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