Files
Convention-Unity-Demo/Assets/Packages/TilemapGenerator2D/Scripts/CharacterController2D.cs

36 lines
1.1 KiB
C#

namespace DevelopersHub.ProceduralTilemapGenerator2D.Tools
{
using UnityEngine;
public class CharacterController2D : MonoBehaviour
{
[SerializeField] private Camera _camera = null;
[SerializeField] private float _cameraSize = 5;
[SerializeField] private float _moveSpeed = 2f;
private Rigidbody2D _rigidbody = null;
private void Awake()
{
_camera.orthographic = true;
_camera.orthographicSize = _cameraSize;
_rigidbody = GetComponent<Rigidbody2D>();
_rigidbody.simulated = true;
_rigidbody.gravityScale = 0;
_rigidbody.constraints = RigidbodyConstraints2D.FreezeRotation;
}
private void Update()
{
float x = Input.GetAxis("Horizontal");
float y = Input.GetAxis("Vertical");
_rigidbody.linearVelocity = new Vector2(x, y) * _moveSpeed;
}
private void FixedUpdate()
{
_camera.transform.position = transform.position + Vector3.back * 10;
}
}
}